Removed the BSize(const BRect&) constructor and added BRect::Size()
instead. Also added a BRect(BPoint, BSize) constructor. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21120 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -470,7 +470,7 @@ BSplitLayout::LayoutView()
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_ValidateMinMax();
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// layout the elements
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BSize size = _SubtractInsets(BSize(View()->Bounds()));
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BSize size = _SubtractInsets(View()->Bounds().Size());
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fHorizontalLayouter->Layout(fHorizontalLayoutInfo, size.width);
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Layouter* verticalLayouter;
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@@ -562,7 +562,7 @@ BSplitLayout::StartDraggingSplitter(BPoint point)
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return false;
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// Things shouldn't be draggable, if we have a >= max layout.
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BSize size = _SubtractInsets(BSize(View()->Frame()));
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BSize size = _SubtractInsets(View()->Frame().Size());
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if (fOrientation == B_HORIZONTAL && size.width >= fMax.width
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|| fOrientation == B_VERTICAL && size.height >= fMax.height) {
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return false;
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@@ -757,7 +757,7 @@ BSplitLayout::_LayoutItem(BLayoutItem* item, BRect frame, bool visible)
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info->max = item->MaxSize();
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if (item->HasHeightForWidth()) {
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BSize size = _SubtractInsets(BSize(View()->Frame()));
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BSize size = _SubtractInsets(View()->Frame().Size());
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float minHeight, maxHeight;
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item->GetHeightForWidth(size.width, &minHeight, &maxHeight, NULL);
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info->min.height = max_c(info->min.height, minHeight);
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