Ooops, I forgot this little change. Sorry guys to break libGL.so build in the previous
release number. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17407 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -34,6 +34,8 @@
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#include <game/WindowScreen.h>
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#include <game/WindowScreen.h>
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#include <game/DirectWindow.h>
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#include <game/DirectWindow.h>
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class BGLRenderer;
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class BGLView : public BView {
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class BGLView : public BView {
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public:
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public:
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@@ -107,7 +109,7 @@ virtual void _ReservedGLView8();
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BLocker m_drawLock;
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BLocker m_drawLock;
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BLocker m_displayLock;
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BLocker m_displayLock;
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void * m_clip_info;
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void * m_clip_info;
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void * _Unused1;
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BGLRenderer * fRenderer;
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BBitmap * m_ditherMap;
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BBitmap * m_ditherMap;
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BRect m_bounds;
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BRect m_bounds;
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