* make the text view layouting more robust, draw the frame around the
text view, ignore the divider for this (application code could layout the textview itself, and fDivider might not be maintained) * change Draw() and TextInput::MakeFocus() accordingly this fixes the weird placement of text controls in Beam git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@22134 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -101,6 +101,7 @@ class BTextControl : public BControl {
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void _InitData(const char* label, const char* initialText,
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BMessage* archive = NULL);
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void _ValidateLayout();
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void _LayoutTextView();
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void _UpdateFrame();
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private:
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