* AVLTree:

- Renamed to AVLTreeBase and moved it into its own header/source file.
  - Renamed FindClose() to FindClosest().
  - Added CheckTree() method for debugging purposes. It checks the validity
    of the tree.
* Added a templatized class AVLTree which doesn't offer a map-like interface
  like AVLTreeMap, but rather one similar to BOpenHashMap and SplayTree. It
  is more convenient to use, if one wants to store objects that already
  contain the key.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34526 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Ingo Weinhold
2009-12-06 15:59:37 +00:00
parent 4fb60da357
commit a54549a8cd
5 changed files with 724 additions and 285 deletions
+7 -203
View File
@@ -1,209 +1,13 @@
/*
* Copyright 2003-2007, Ingo Weinhold <[email protected].de>.
* Copyright 2003-2009, Ingo Weinhold <ingo_weinhold@gmx.de>.
* Distributed under the terms of the MIT License.
*/
#ifndef _AVL_TREE_MAP_H
#define _AVL_TREE_MAP_H
#ifndef _KERNEL_UTIL_AVL_TREE_MAP_H
#define _KERNEL_UTIL_AVL_TREE_MAP_H
#include <OS.h>
#include <util/kernel_cpp.h>
#include <util/MallocFreeAllocator.h>
// maximal height of a tree
static const int kMaxAVLTreeHeight = 32;
class AVLTreeIterator;
// AVLTreeNode
struct AVLTreeNode {
AVLTreeNode* parent;
AVLTreeNode* left;
AVLTreeNode* right;
int balance_factor;
};
// AVLTreeCompare
class AVLTreeCompare {
public:
virtual ~AVLTreeCompare();
virtual int CompareKeyNode(const void* key,
const AVLTreeNode* node) = 0;
virtual int CompareNodes(const AVLTreeNode* node1,
const AVLTreeNode* node2) = 0;
};
// AVLTree
class AVLTree {
public:
AVLTree(AVLTreeCompare* compare);
~AVLTree();
inline int Count() const { return fNodeCount; }
inline bool IsEmpty() const { return (fNodeCount == 0); }
void MakeEmpty();
inline AVLTreeNode* Root() const { return fRoot; }
AVLTreeNode* LeftMost(AVLTreeNode* node) const;
AVLTreeNode* RightMost(AVLTreeNode* node) const;
AVLTreeNode* Previous(AVLTreeNode* node) const;
AVLTreeNode* Next(AVLTreeNode* node) const;
inline AVLTreeIterator GetIterator() const;
inline AVLTreeIterator GetIterator(AVLTreeNode* node) const;
AVLTreeNode* Find(const void* key);
AVLTreeNode* FindClose(const void* key, bool less);
status_t Insert(AVLTreeNode* element);
AVLTreeNode* Remove(const void* key);
bool Remove(AVLTreeNode* element);
private:
enum {
NOT_FOUND = -3,
DUPLICATE = -2,
NO_MEMORY = -1,
OK = 0,
HEIGHT_CHANGED = 1,
LEFT = -1,
BALANCED = 0,
RIGHT = 1,
};
// rotations
void _RotateRight(AVLTreeNode** nodeP);
void _RotateLeft(AVLTreeNode** nodeP);
// insert
int _BalanceInsertLeft(AVLTreeNode** node);
int _BalanceInsertRight(AVLTreeNode** node);
int _Insert(AVLTreeNode* nodeToInsert);
// remove
int _BalanceRemoveLeft(AVLTreeNode** node);
int _BalanceRemoveRight(AVLTreeNode** node);
int _RemoveRightMostChild(AVLTreeNode** node,
AVLTreeNode** foundNode);
int _Remove(AVLTreeNode* node);
AVLTreeNode* fRoot;
int fNodeCount;
AVLTreeCompare* fCompare;
};
// AVLTreeIterator
class AVLTreeIterator {
public:
inline AVLTreeIterator()
: fParent(NULL),
fCurrent(NULL),
fNext(NULL)
{
}
inline AVLTreeIterator(const AVLTreeIterator& other)
: fParent(other.fParent),
fCurrent(other.fCurrent),
fNext(other.fNext)
{
}
inline AVLTreeNode* Current() const
{
return fCurrent;
}
inline bool HasNext() const
{
return fNext;
}
inline AVLTreeNode* Next()
{
fCurrent = fNext;
if (fNext)
fNext = fParent->Next(fNext);
return fCurrent;
}
inline AVLTreeNode* Previous()
{
if (fCurrent) {
fNext = fCurrent;
fCurrent = fParent->Previous(fCurrent);
} else if (fNext)
fCurrent = fParent->Previous(fNext);
return fCurrent;
}
inline AVLTreeNode* Remove()
{
if (!fCurrent)
return NULL;
AVLTreeNode* node = fCurrent;
fCurrent = NULL;
return (const_cast<AVLTree*>(fParent)->Remove(node) ? node : NULL);
}
inline AVLTreeIterator& operator=(const AVLTreeIterator& other)
{
fParent = other.fParent;
fCurrent = other.fCurrent;
fNext = other.fNext;
return *this;
}
private:
inline AVLTreeIterator(const AVLTree* parent, AVLTreeNode* current,
AVLTreeNode* next)
: fParent(parent),
fCurrent(current),
fNext(next)
{
}
protected:
friend class AVLTree;
const AVLTree* fParent;
AVLTreeNode* fCurrent;
AVLTreeNode* fNext;
};
// GetIterator
inline AVLTreeIterator
AVLTree::GetIterator() const
{
return AVLTreeIterator(this, NULL, LeftMost(fRoot));
}
// GetIterator
inline AVLTreeIterator
AVLTree::GetIterator(AVLTreeNode* node) const
{
return AVLTreeIterator(this, node, Next(node));
}
// #pragma mark - AVLTreeMap and friends
#include <util/AVLTreeBase.h>
// strategies
@@ -299,7 +103,7 @@ protected:
friend class Iterator;
friend class ConstIterator;
AVLTree fTree;
AVLTreeBase fTree;
NodeStrategy fStrategy;
public:
@@ -518,7 +322,7 @@ _AVL_TREE_MAP_TEMPLATE_LIST
typename _AVL_TREE_MAP_CLASS_NAME::Iterator
_AVL_TREE_MAP_CLASS_NAME::FindClose(const Key& key, bool less)
{
if (AVLTreeNode* node = fTree.FindClose(&key, less))
if (AVLTreeNode* node = fTree.FindClosest(&key, less))
return Iterator(this, fTree.GetIterator(node));
return Iterator();
}
@@ -776,4 +580,4 @@ private:
};
}
#endif // _AVL_TREE_MAP_H
#endif // _KERNEL_UTIL_AVL_TREE_MAP_H