* Create the BColumnListViews with fancy borders.

* Add some spacing around most views in the top level layout.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31152 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus
2009-06-21 12:07:11 +00:00
parent abe7a40cca
commit a560ab791b
6 changed files with 15 additions and 8 deletions
@@ -24,7 +24,7 @@ class ThreadInfo;
class DebuggerInterface { class DebuggerInterface {
public: public:
DebuggerInterface(team_id teamID); DebuggerInterface(team_id teamID);
virtual ~DebuggerInterface(); virtual ~DebuggerInterface();
status_t Init(); status_t Init();
void Close(); void Close();
@@ -231,7 +231,7 @@ ImageListView::TableRowInvoked(Table* table, int32 rowIndex)
void void
ImageListView::_Init() ImageListView::_Init()
{ {
fImagesTable = new Table("images list", 0); fImagesTable = new Table("images list", 0, B_FANCY_BORDER);
AddChild(fImagesTable->ToView()); AddChild(fImagesTable->ToView());
// columns // columns
@@ -232,7 +232,7 @@ RegisterView::TableRowInvoked(Table* table, int32 rowIndex)
void void
RegisterView::_Init() RegisterView::_Init()
{ {
fRegisterTable = new Table("register list", 0); fRegisterTable = new Table("register list", 0, B_FANCY_BORDER);
AddChild(fRegisterTable->ToView()); AddChild(fRegisterTable->ToView());
// columns // columns
@@ -230,7 +230,7 @@ StackTraceView::TableRowInvoked(Table* table, int32 rowIndex)
void void
StackTraceView::_Init() StackTraceView::_Init()
{ {
fFramesTable = new Table("register list", 0); fFramesTable = new Table("register list", 0, B_FANCY_BORDER);
AddChild(fFramesTable->ToView()); AddChild(fFramesTable->ToView());
fFramesTable->SetSortingEnabled(false); fFramesTable->SetSortingEnabled(false);
@@ -30,7 +30,7 @@
TeamWindow::TeamWindow(TeamDebugModel* debugModel, Listener* listener) TeamWindow::TeamWindow(TeamDebugModel* debugModel, Listener* listener)
: :
BWindow(BRect(100, 100, 899, 699), "Team", B_DOCUMENT_WINDOW, BWindow(BRect(100, 100, 899, 699), "Team", B_TITLED_WINDOW,
B_ASYNCHRONOUS_CONTROLS), B_ASYNCHRONOUS_CONTROLS),
fDebugModel(debugModel), fDebugModel(debugModel),
fActiveThread(NULL), fActiveThread(NULL),
@@ -188,7 +188,10 @@ TeamWindow::_Init()
{ {
BLayoutBuilder::Group<>(this, B_VERTICAL) BLayoutBuilder::Group<>(this, B_VERTICAL)
.AddSplit(B_VERTICAL, 3.0f) .AddSplit(B_VERTICAL, 3.0f)
.Add(fTabView = new BTabView("tab view"), 0.4f) .AddGroup(B_VERTICAL, 0.0f, 0.4f)
.Add(fTabView = new BTabView("tab view"))
.SetInsets(4.0f, 4.0f, 4.0f, 0.0f)
.End()
.AddGroup(B_VERTICAL, 4.0f) .AddGroup(B_VERTICAL, 4.0f)
.AddGroup(B_HORIZONTAL, 4.0f) .AddGroup(B_HORIZONTAL, 4.0f)
.Add(fRunButton = new BButton("Run")) .Add(fRunButton = new BButton("Run"))
@@ -196,10 +199,14 @@ TeamWindow::_Init()
.Add(fStepIntoButton = new BButton("Step Into")) .Add(fStepIntoButton = new BButton("Step Into"))
.Add(fStepOutButton = new BButton("Step Out")) .Add(fStepOutButton = new BButton("Step Out"))
.AddGlue() .AddGlue()
.SetInsets(4.0f, 0.0f, 4.0f, 0.0f)
.End() .End()
.AddSplit(B_HORIZONTAL, 3.0f) .AddSplit(B_HORIZONTAL, 3.0f)
.Add(new BTextView("source view"), 3.0f) .Add(new BTextView("source view"), 3.0f)
.Add(fLocalsTabView = new BTabView("locals view")) .AddGroup(B_VERTICAL)
.Add(fLocalsTabView = new BTabView("locals view"))
.SetInsets(0.0f, 0.0f, 4.0f, 4.0f)
.End()
.End() .End()
.End() .End()
.End(); .End();
@@ -245,7 +245,7 @@ ThreadListView::TableSelectionChanged(Table* table)
void void
ThreadListView::_Init() ThreadListView::_Init()
{ {
fThreadsTable = new Table("threads list", 0); fThreadsTable = new Table("threads list", 0, B_FANCY_BORDER);
AddChild(fThreadsTable->ToView()); AddChild(fThreadsTable->ToView());
// columns // columns