AppServer.cpp: removed a memory leak from new_decorator

decorators now set appropriate fonts for their context
WinBorder: tweaked some debug output settings
Layer: tweaked some debug output settings
PicturePlayer: added some tentative code and notes for escapements in DrawString case for player
CursorManager: update to resemble OT style
RootLayer: removed testing-purposes-only Draw() function
	Implemented methods to read in workspace data
Workspace: Janitorial work
	Added methods for packing and unpacking settings
	Added some members for holding basic settings
Desktop: Moved workspace data functions to RootLayer
Other files: Janitorial work


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8172 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
DarkWyrm
2004-06-26 02:15:48 +00:00
parent 557b47b2d0
commit a596e677c7
16 changed files with 1301 additions and 998 deletions
-2
View File
@@ -821,7 +821,6 @@ Decorator *new_decorator(BRect rect, const char *title, int32 wlook, int32 wfeel
{
Decorator *dec=NULL;
dec=new DefaultDecorator(rect,wlook,wfeel,wflags);
if(!app_server->make_decorator)
dec=new DefaultDecorator(rect,wlook,wfeel,wflags);
else
@@ -830,7 +829,6 @@ Decorator *new_decorator(BRect rect, const char *title, int32 wlook, int32 wfeel
gui_colorset.Lock();
dec->SetDriver(ddriver);
dec->SetColors(gui_colorset);
dec->SetFont(fontserver->GetSystemPlain());
dec->SetTitle(title);
gui_colorset.Unlock();