AppServer.cpp: removed a memory leak from new_decorator
decorators now set appropriate fonts for their context WinBorder: tweaked some debug output settings Layer: tweaked some debug output settings PicturePlayer: added some tentative code and notes for escapements in DrawString case for player CursorManager: update to resemble OT style RootLayer: removed testing-purposes-only Draw() function Implemented methods to read in workspace data Workspace: Janitorial work Added methods for packing and unpacking settings Added some members for holding basic settings Desktop: Moved workspace data functions to RootLayer Other files: Janitorial work git-svn-id: file:///srv/svn/repos/haiku/trunk/current@8172 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -42,8 +42,9 @@ ServerBitmap::ServerBitmap(BRect rect,color_space space, int32 flags,
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_initialized=false;
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_area=B_ERROR;
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//!!! WARNING !!! '1' is added to the width and height. Same is done in FBBitmap
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// subclass, so if you modify here make sure to do the same under FBBitmap::SetSize(...)
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// WARNING: '1' is added to the width and height. Same is done in FBBitmap
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// subclass, so if you modify here make sure to do the same under FBBitmap::SetSize(...)
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_width=rect.IntegerWidth()+1;
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_height=rect.IntegerHeight()+1;
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_space=space;
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