A slight collision of StringItem.h with our coding style guidelines...
(and fixed newline at the end of the file). git-svn-id: file:///srv/svn/repos/haiku/trunk/current@1726 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -2,7 +2,7 @@
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//
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// File: StringItem.h
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//
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// Description:
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// Description:
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//
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// Copyright 2001, Ulrich Wimboeck
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//
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@@ -25,32 +25,31 @@ namespace OpenBeOS
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class BStringItem : public BListItem
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{
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public:
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BStringItem(const char* text, uint32 outlineLevel = 0, bool expanded = true) ;
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BStringItem(BMessage* data) ;
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virtual ~BStringItem() ;
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BStringItem(const char *text, uint32 outlineLevel = 0, bool expanded = true);
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BStringItem(BMessage *data);
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virtual ~BStringItem();
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static BArchivable *Instantiate(BMessage* data);
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virtual status_t Archive(BMessage* data, bool deep = true) const ;
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static BArchivable *Instantiate(BMessage *data);
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virtual status_t Archive(BMessage *data, bool deep = true) const;
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virtual void DrawItem(BView* owner, BRect frame, bool complete = false) ;
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virtual void SetText(const char* text) ;
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const char* Text() const ;
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virtual void Update(BView* owner, const BFont* font) ;
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virtual void DrawItem(BView *owner, BRect frame, bool complete = false);
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virtual void SetText(const char *text);
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const char *Text() const;
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virtual status_t Perform(perform_code d, void* arg);
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virtual void Update(BView *owner, const BFont *font);
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virtual status_t Perform(perform_code code, void *arg);
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private:
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BStringItem(const BStringItem &);
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BStringItem& operator=(const BStringItem &);
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BStringItem(const BStringItem &) ;
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BStringItem& operator=(const BStringItem &) ;
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char* fText;
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float fBaselineOffset ;
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} ;
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char *fText;
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float fBaselineOffset;
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};
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#ifdef USE_OPENBEOS_NAMESPACE
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}
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#endif
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#endif /* _STRING_ITEM_H */
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