removed unused files, the mixer has it's own resampling code
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@9815 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -1,32 +0,0 @@
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#ifndef _CHANNEL_MIXER_
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#define _CHANNEL_MIXER_
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/***********************************************************************
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* AUTHOR: Marcus Overhagen
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* FILE: ChannelMixer.h
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* DESCR: Converts mono into stereo
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* stereo into mono (this one isn't very good)
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* (multiple channel support should be added in the future)
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***********************************************************************/
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namespace MediaKitPrivate {
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class ChannelMixer
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{
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public:
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static status_t
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mix(void *dest, int dest_chan_count,
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const void *source, int source_chan_count,
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int framecount, uint32 format);
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static status_t
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mix_2_to_1(void *dest, const void *source, int framecount, uint32 format);
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static status_t
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mix_1_to_2(void *dest, const void *source, int framecount, uint32 format);
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};
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} //namespace MediaKitPrivate
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#endif
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@@ -1,53 +0,0 @@
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#ifndef _SAMPLE_CONVERTER_
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#define _SAMPLE_CONVERTER_
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/***********************************************************************
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* AUTHOR: Marcus Overhagen
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* FILE: SampleConverter.h
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* DESCR: Converts between different sample formats:
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* media_raw_audio_format::B_AUDIO_FLOAT
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* media_raw_audio_format::B_AUDIO_INT
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* media_raw_audio_format::B_AUDIO_SHORT
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* media_raw_audio_format::B_AUDIO_CHAR
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* media_raw_audio_format::B_AUDIO_UCHAR
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***********************************************************************/
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namespace MediaKitPrivate {
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class SampleConverter
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{
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public:
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static status_t
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convert(void *dest, uint32 dest_format,
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const void *source, uint32 source_format,
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int samplecount);
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static void convert(uint8 *dest, const float *source, int samplecount);
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static void convert(uint8 *dest, const int32 *source, int samplecount);
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static void convert(uint8 *dest, const int16 *source, int samplecount);
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static void convert(uint8 *dest, const int8 *source, int samplecount);
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static void convert(int8 *dest, const float *source, int samplecount);
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static void convert(int8 *dest, const int32 *source, int samplecount);
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static void convert(int8 *dest, const int16 *source, int samplecount);
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static void convert(int8 *dest, const uint8 *source, int samplecount);
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static void convert(int16 *dest, const float *source, int samplecount);
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static void convert(int16 *dest, const int32 *source, int samplecount);
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static void convert(int16 *dest, const int8 *source, int samplecount);
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static void convert(int16 *dest, const uint8 *source, int samplecount);
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static void convert(int32 *dest, const float *source, int samplecount);
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static void convert(int32 *dest, const int16 *source, int samplecount);
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static void convert(int32 *dest, const int8 *source, int samplecount);
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static void convert(int32 *dest, const uint8 *source, int samplecount);
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static void convert(float *dest, const int32 *source, int samplecount);
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static void convert(float *dest, const int16 *source, int samplecount);
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static void convert(float *dest, const int8 *source, int samplecount);
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static void convert(float *dest, const uint8 *source, int samplecount);
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};
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} //namespace MediaKitPrivate
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#endif
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@@ -1,29 +0,0 @@
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#ifndef _SAMPLINGRATE_CONVERTER_
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#define _SAMPLINGRATE_CONVERTER_
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/***********************************************************************
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* AUTHOR: Marcus Overhagen
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* FILE: SamplingrateConverter.cpp
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* DESCR: Converts between different sampling rates
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* This is really bad code, as there are much better algorithms
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* than the simple duplicating or dropping of samples.
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* Also, the implementation isn't very nice.
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* Feel free to send me better versions to [email protected]
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***********************************************************************/
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namespace MediaKitPrivate {
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class SamplingrateConverter
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{
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public:
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static status_t
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convert(void *dest, int destframecount,
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const void *src, int srcframecount,
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uint32 format,
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int channel_count);
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};
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} //namespace MediaKitPrivate
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#endif
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