3DRender prefernces: Wrap text in B_TRANSLATE

This commit is contained in:
Alexander von Gluck IV
2012-02-03 12:05:00 +00:00
parent 608a156784
commit aaa6172bc7
+13 -6
View File
@@ -11,8 +11,10 @@
#include <stdio.h> #include <stdio.h>
#include <Catalog.h>
#include <GLView.h> #include <GLView.h>
#include <LayoutBuilder.h> #include <LayoutBuilder.h>
#include <Locale.h>
#include <MenuField.h> #include <MenuField.h>
#include <SpaceLayoutItem.h> #include <SpaceLayoutItem.h>
#include <TabView.h> #include <TabView.h>
@@ -22,6 +24,10 @@
#include "InfoView.h" #include "InfoView.h"
#undef B_TRANSLATE_CONTEXT
#define B_TRANSLATE_CONTEXT "OpenGLView"
OpenGLView::OpenGLView() OpenGLView::OpenGLView()
: :
BGroupView("OpenGLView", B_VERTICAL) BGroupView("OpenGLView", B_VERTICAL)
@@ -34,20 +40,21 @@ OpenGLView::OpenGLView()
glView->LockGL(); glView->LockGL();
BMenu* menu = new BMenu("Automatic"); BMenu* menu = new BMenu(B_TRANSLATE("Automatic"));
menu->SetRadioMode(true); menu->SetRadioMode(true);
menu->SetLabelFromMarked(true); menu->SetLabelFromMarked(true);
menu->AddItem(new BMenuItem("Automatic", menu->AddItem(new BMenuItem(B_TRANSLATE("Automatic"),
new BMessage(MENU_AUTO_MESSAGE))); new BMessage(MENU_AUTO_MESSAGE)));
menu->AddSeparatorItem(); menu->AddSeparatorItem();
menu->AddItem(new BMenuItem("Force Software Rasterizer", menu->AddItem(new BMenuItem(B_TRANSLATE("Software Rasterizer"),
new BMessage(MENU_SWRAST_MESSAGE))); new BMessage(MENU_SWRAST_MESSAGE)));
menu->AddItem(new BMenuItem("Force Gallium Software Pipe", menu->AddItem(new BMenuItem(B_TRANSLATE("Gallium Software Pipe"),
new BMessage(MENU_SWPIPE_MESSAGE))); new BMessage(MENU_SWPIPE_MESSAGE)));
menu->AddItem(new BMenuItem("Force Gallium LLVM Pipe", menu->AddItem(new BMenuItem(B_TRANSLATE("Gallium LLVM Pipe"),
new BMessage(MENU_SWLLVM_MESSAGE))); new BMessage(MENU_SWLLVM_MESSAGE)));
BMenuField* menuField = new BMenuField("renderer", BMenuField* menuField = new BMenuField("renderer",
"3D Rendering Engine:", menu); B_TRANSLATE("3D Rendering Engine:"), menu);
// TODO: Set current Renderer
menuField->SetEnabled(false); menuField->SetEnabled(false);
BTabView *tabView = new BTabView("tab view", B_WIDTH_FROM_LABEL); BTabView *tabView = new BTabView("tab view", B_WIDTH_FROM_LABEL);