Merged DrawData and LayerData to one class DrawState.
Removed that ambiguous second copy constructor and moved push state functionality into a separate PushState() method. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14679 a95241bf-73f2-0310-859d-f6bbb57e9c96
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/*
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* Copyright 2001-2005, Haiku.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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* DarkWyrm <[email protected]>
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* Adi Oanca <[email protected]>
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* Stephan Aßmus <[email protected]>
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* Axel Dörfler, [email protected]
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*/
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#ifndef _DRAW_STATE_H_
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#define _DRAW_STATE_H_
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#include <GraphicsDefs.h>
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#include <InterfaceDefs.h>
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#include <Point.h>
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#include <View.h> // for B_FONT_ALL
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#include "RGBColor.h"
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#include "FontManager.h"
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#include "ServerFont.h"
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#include "PatternHandler.h"
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class BRegion;
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namespace BPrivate {
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class LinkReceiver;
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class LinkSender;
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};
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class DrawState {
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public:
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DrawState();
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DrawState(const DrawState& from);
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virtual ~DrawState();
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DrawState& operator=(const DrawState& from);
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DrawState* PushState();
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DrawState* PopState();
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DrawState* PreviousState() const { return fPreviousState; }
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void ReadFontFromLink(BPrivate::LinkReceiver& link);
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// NOTE: ReadFromLink() does not read Font state!!
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// It was separate in ServerWindow, and I didn't
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// want to change it without knowing implications.
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void ReadFromLink(BPrivate::LinkReceiver& link);
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void WriteToLink(BPrivate::LinkSender& link) const;
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// coordinate transformation
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void SetOrigin(const BPoint& origin);
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void OffsetOrigin(const BPoint& offset);
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const BPoint& Origin() const
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{ return fOrigin; }
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void SetScale(float scale);
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float Scale() const
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{ return fScale; }
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// additional clipping as requested by client
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void SetClippingRegion(const BRegion& region);
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const BRegion* ClippingRegion() const
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{ return fClippingRegion; }
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/* inline int32 CountClippingRects() const
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{ return fClippingRegion ? fClippingRegion.CountRects() : 0; }
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inline BRect ClippingRectAt(int32 index) const;*/
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// color
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void SetHighColor(const RGBColor& color);
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const RGBColor& HighColor() const
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{ return fHighColor; }
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void SetLowColor(const RGBColor& color);
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const RGBColor& LowColor() const
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{ return fLowColor; }
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void SetPattern(const Pattern& pattern);
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const Pattern& GetPattern() const
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{ return fPattern; }
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// drawing/blending mode
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void SetDrawingMode(drawing_mode mode);
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drawing_mode GetDrawingMode() const
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{ return fDrawingMode; }
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void SetBlendingMode(source_alpha srcMode,
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alpha_function fncMode);
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source_alpha AlphaSrcMode() const
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{ return fAlphaSrcMode; }
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alpha_function AlphaFncMode() const
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{ return fAlphaFncMode; }
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// pen
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void SetPenLocation(const BPoint& location);
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const BPoint& PenLocation() const;
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void SetPenSize(float size);
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float PenSize() const;
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// font
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void SetFont(const ServerFont& font,
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uint32 flags = B_FONT_ALL);
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const ServerFont& Font() const
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{ return fFont; }
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// overrides aliasing flag contained in SeverFont::Flags())
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void SetForceFontAliasing(bool aliasing);
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bool ForceFontAliasing() const
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{ return fFontAliasing; }
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// postscript style settings
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void SetLineCapMode(cap_mode mode);
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cap_mode LineCapMode() const
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{ return fLineCapMode; }
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void SetLineJoinMode(join_mode mode);
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join_mode LineJoinMode() const
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{ return fLineJoinMode; }
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void SetMiterLimit(float limit);
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float MiterLimit() const
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{ return fMiterLimit; }
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// convenience functions
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inline BPoint Transform(const BPoint& point) const;
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inline BRect Transform(const BRect& rect) const;
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void PrintToStream() const;
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void SetSubPixelPrecise(bool precise);
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bool SubPixelPrecise() const
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{ return fSubPixelPrecise; }
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protected:
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BPoint fOrigin;
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float fScale;
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BRegion* fClippingRegion;
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RGBColor fHighColor;
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RGBColor fLowColor;
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Pattern fPattern;
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drawing_mode fDrawingMode;
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source_alpha fAlphaSrcMode;
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alpha_function fAlphaFncMode;
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BPoint fPenLocation;
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float fPenSize;
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ServerFont fFont;
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// overrides font aliasing flag
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bool fFontAliasing;
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// This is not part of the normal state stack.
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// Layer will update it in PushState/PopState.
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// A BView can have a flag "B_SUBPIXEL_PRECISE",
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// I never knew what it does on R5, but I can use
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// it in Painter to actually draw stuff with
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// sub-pixel coordinates. It means
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// StrokeLine(BPoint(10, 5), BPoint(20, 9));
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// will look different from
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// StrokeLine(BPoint(10.3, 5.8), BPoint(20.6, 9.5));
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bool fSubPixelPrecise;
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cap_mode fLineCapMode;
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join_mode fLineJoinMode;
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float fMiterLimit;
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// "internal", used to calculate the size
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// of the font (again) when the scale changes
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float fUnscaledFontSize;
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DrawState* fPreviousState;
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};
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// inline implementations
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// Transform
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BPoint
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DrawState::Transform(const BPoint& point) const
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{
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BPoint p(point);
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p += fOrigin;
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p.x *= fScale;
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p.y *= fScale;
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return p;
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}
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// Transform
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BRect
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DrawState::Transform(const BRect& rect) const
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{
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return BRect(Transform(rect.LeftTop()),
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Transform(rect.LeftBottom()));
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}
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/*
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// ClippingRectAt
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BRect
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DrawState::ClippingRectAt(int32 index) const
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{
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BRect r;
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if (fClippingRegion) {
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r = fClippingRegion.RectAt(index);
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}
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return r;
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}*/
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#endif /* _DRAW_STATE_H_ */
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