Tracker: SlowMenu style fixes
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@@ -36,17 +36,21 @@ All rights reserved.
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#include "SlowMenu.h"
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#include "SlowMenu.h"
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BSlowMenu::BSlowMenu(const char* title, menu_layout layout)
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: BMenu(title, layout),
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fMenuBuilt(false)
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{
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}
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const int32 kItemsToAddChunk = 20;
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const int32 kItemsToAddChunk = 20;
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const bigtime_t kMaxTimeBuildingMenu = 200000;
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const bigtime_t kMaxTimeBuildingMenu = 200000;
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// #pragma mark - BSlowMenu
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BSlowMenu::BSlowMenu(const char* title, menu_layout layout)
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:
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BMenu(title, layout),
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fMenuBuilt(false)
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{
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}
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bool
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bool
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BSlowMenu::AddDynamicItem(add_state state)
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BSlowMenu::AddDynamicItem(add_state state)
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{
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{
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+21
-20
@@ -31,8 +31,8 @@ of Be Incorporated in the United States and other countries. Other brand product
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names are registered trademarks or trademarks of their respective holders.
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names are registered trademarks or trademarks of their respective holders.
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All rights reserved.
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All rights reserved.
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*/
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*/
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#ifndef __SLOW_MENU__
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#ifndef _SLOW_MENU_H
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#define __SLOW_MENU__
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#define _SLOW_MENU_H
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// SlowMenu is a convenience class that makes it easier to
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// SlowMenu is a convenience class that makes it easier to
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@@ -49,31 +49,32 @@ All rights reserved.
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namespace BPrivate {
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namespace BPrivate {
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class BSlowMenu : public BMenu {
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class BSlowMenu : public BMenu {
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public:
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public:
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BSlowMenu(const char* title, menu_layout layout = B_ITEMS_IN_COLUMN);
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BSlowMenu(const char* title, menu_layout layout = B_ITEMS_IN_COLUMN);
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protected:
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protected:
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virtual bool StartBuildingItemList();
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virtual bool StartBuildingItemList();
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// set up state to start building the item list
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// set up state to start building the item list
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// returns false if setup failed
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// returns false if setup failed
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virtual bool AddNextItem() = 0;
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virtual bool AddNextItem() = 0;
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// returns false if done
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// returns false if done
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virtual void DoneBuildingItemList() = 0;
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virtual void DoneBuildingItemList() = 0;
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// default version adds items from itemList to menu and deletes
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// default version adds items from itemList to menu and deletes
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// the list; override to sort items first, etc.
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// the list; override to sort items first, etc.
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virtual void ClearMenuBuildingState() = 0;
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virtual void ClearMenuBuildingState() = 0;
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protected:
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protected:
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virtual bool AddDynamicItem(add_state state);
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virtual bool AddDynamicItem(add_state state);
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// this is the callback from BMenu, you shouldn't need to
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// this is the callback from BMenu, you shouldn't need to
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// override this
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// override this
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bool fMenuBuilt;
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bool fMenuBuilt;
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};
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};
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} // namespace BPrivate
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} // namespace BPrivate
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using namespace BPrivate;
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using namespace BPrivate;
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#endif // __SLOW_MENU__
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#endif // _SLOW_MENU_H
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