Partially fix #8710.
- When an image was unloaded, its corresponding image info was never removed from TeamDebugInfo's list, leading to the latter containing a deleted object, resulting in various random crashes.
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@@ -26,8 +26,11 @@ Image::Image(Team* team,const ImageInfo& imageInfo, LocatableFile* imageFile)
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Image::~Image()
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Image::~Image()
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{
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{
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if (fDebugInfo != NULL)
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if (fDebugInfo != NULL) {
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if (fTeam != NULL)
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fTeam->DebugInfo()->RemoveImageDebugInfo(fDebugInfo);
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fDebugInfo->ReleaseReference();
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fDebugInfo->ReleaseReference();
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}
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if (fImageFile != NULL)
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if (fImageFile != NULL)
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fImageFile->ReleaseReference();
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fImageFile->ReleaseReference();
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}
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}
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