a first and really naive implementation of drag&drop support, no visuals yet... Axel, no worries I'm going to clean this up and remove stuff from EventDispatcher again...
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@15417 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -868,11 +868,21 @@ BWindow::DispatchMessage(BMessage *msg, BHandler *target)
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msg->FindPoint("be:view_where", &where);
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msg->FindInt32("buttons", (int32 *)&buttons);
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msg->FindInt32("be:transit", (int32 *)&transit);
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BMessage* dragMessage = NULL;
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if (msg->HasMessage("be:drag_message")) {
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dragMessage = new BMessage();
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if (msg->FindMessage("be:drag_message", dragMessage) != B_OK) {
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delete dragMessage;
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dragMessage = NULL;
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}
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}
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if (BView *view = dynamic_cast<BView *>(target))
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view->MouseMoved(where, transit, NULL);
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view->MouseMoved(where, transit, dragMessage);
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else
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target->MessageReceived(msg);
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delete dragMessage;
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break;
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}
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@@ -976,6 +986,20 @@ BWindow::DispatchMessage(BMessage *msg, BHandler *target)
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msg->SendReply(B_MESSAGE_NOT_UNDERSTOOD);
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break;
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}
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case _MESSAGE_DROPPED_:
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{
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if (fLastMouseMovedView)
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target = fLastMouseMovedView;
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uint32 originalWhat;
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if (msg->FindInt32("_original_what", (int32*)&originalWhat) == B_OK) {
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msg->what = originalWhat;
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msg->RemoveName("_original_what");
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}
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BLooper::DispatchMessage(msg, target);
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break;
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}
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default:
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BLooper::DispatchMessage(msg, target);
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@@ -2387,8 +2411,8 @@ BWindow::_AdoptResize()
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// saves us some server communication, as the server
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// does the same with our views on its side.
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int32 deltaWidth = fFrame.Width() - fTopView->Bounds().Width();
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int32 deltaHeight = fFrame.Height() - fTopView->Bounds().Height();
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int32 deltaWidth = (int32)(fFrame.Width() - fTopView->Bounds().Width());
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int32 deltaHeight = (int32)(fFrame.Height() - fTopView->Bounds().Height());
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if (deltaWidth == 0 && deltaHeight == 0)
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return;
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