* Make sure LinkSender knows team ID of receiving team; this fixes the >64k ServerLink transfers.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@36154 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Ithamar R. Adema
2010-04-11 14:26:19 +00:00
parent 575625f155
commit b13b0b0f4e
4 changed files with 43 additions and 1 deletions
+17
View File
@@ -24,6 +24,9 @@ class LinkSender {
void SetPort(port_id port);
port_id Port() const { return fPort; }
team_id TargetTeam() const;
void SetTargetTeam(team_id team);
status_t StartMessage(int32 code, size_t minSize = 0);
void CancelMessage(void);
status_t EndMessage(bool needsReply = false);
@@ -56,6 +59,20 @@ class LinkSender {
status_t fCurrentStatus;
};
inline team_id
LinkSender::TargetTeam() const
{
return fTargetTeam;
}
inline void
LinkSender::SetTargetTeam(team_id team)
{
fTargetTeam = team;
}
} // namespace BPrivate
#endif /* _LINK_SENDER_H */
+17
View File
@@ -43,6 +43,9 @@ public:
void SetSenderPort(port_id port);
port_id SenderPort();
void SetTargetTeam(team_id team);
team_id TargetTeam();
status_t StartMessage(int32 code, size_t minSize = 0);
void CancelMessage();
status_t EndMessage();
@@ -109,6 +112,20 @@ ServerLink::SenderPort()
}
inline void
ServerLink::SetTargetTeam(team_id team)
{
fSender->SetTargetTeam(team);
}
inline team_id
ServerLink::TargetTeam()
{
return fSender->TargetTeam();
}
inline status_t
ServerLink::StartMessage(int32 code, size_t minSize)
{