added TODO comment about writing an AGG Vertex Source for BShape data
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16956 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -516,6 +516,9 @@ Painter::DrawShape(const int32& opCount, const uint32* opList,
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{
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{
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CHECK_CLIPPING
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CHECK_CLIPPING
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// TODO: if shapes are ever used more heavily in Haiku,
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// it would be nice to use BShape data directly (write
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// an AGG "VertexSource" adaptor)
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agg::path_storage path;
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agg::path_storage path;
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for (int32 i = 0; i < opCount; i++) {
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for (int32 i = 0; i < opCount; i++) {
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uint32 op = opList[i] & 0xFF000000;
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uint32 op = opList[i] & 0xFF000000;
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