* Update indentation style in TabView.h

* Added _MinTabeSize() to BTabView. It makes sure that the BTabView displays
  at least two tabs. In the future it should also add the room to display some
  buttons for cycling the currently displayed tabs left/right if there is more
  than can fit.
* In BTabView::Min/Max/PreferredSize(), use _MinTabSize() to compute the
  respective size.
* Improve Tab rendering code so there are no ugly overlaps at the right edge
  if the tabs falls directly on the view edge.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31157 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus
2009-06-21 13:04:51 +00:00
parent a0a50d370e
commit b3601d823c
3 changed files with 198 additions and 185 deletions
+139 -163
View File
@@ -1,37 +1,11 @@
//------------------------------------------------------------------------------ /*
// Copyright (c) 2001-2002, OpenBeOS * Copyright 2001-2009, Haiku, Inc. All rights reserved.
// * Distributed under the terms of the MIT license.
// Permission is hereby granted, free of charge, to any person obtaining a */
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: TabView.h
// Author: Marc Flerackers ([email protected])
// Description: BTab creates individual "tabs" that can be assigned
// to specific views.
// BTabView provides the framework for containing and
// managing groups of BTab objects.
//------------------------------------------------------------------------------
#ifndef _TAB_VIEW_H #ifndef _TAB_VIEW_H
#define _TAB_VIEW_H #define _TAB_VIEW_H
#include <BeBuild.h>
#include <View.h> #include <View.h>
@@ -42,175 +16,177 @@ enum tab_position {
}; };
// BTab class ------------------------------------------------------------------
class BTab : public BArchivable { class BTab : public BArchivable {
public: public:
BTab(BView * tabView = NULL); BTab(BView* tabView = NULL);
virtual ~BTab(); virtual ~BTab();
BTab(BMessage *archive); BTab(BMessage* archive);
static BArchivable *Instantiate(BMessage *archive); static BArchivable* Instantiate(BMessage* archive);
virtual status_t Archive(BMessage *archive, bool deep = true) const; virtual status_t Archive(BMessage* archive,
virtual status_t Perform(uint32 d, void *arg); bool deep = true) const;
virtual status_t Perform(uint32 d, void* arg);
const char *Label() const; const char* Label() const;
virtual void SetLabel(const char *label); virtual void SetLabel(const char* label);
bool IsSelected() const; bool IsSelected() const;
virtual void Select(BView *owner); virtual void Select(BView* owner);
virtual void Deselect(); virtual void Deselect();
virtual void SetEnabled(bool enabled); virtual void SetEnabled(bool enabled);
bool IsEnabled() const; bool IsEnabled() const;
void MakeFocus(bool inFocus = true); void MakeFocus(bool inFocus = true);
bool IsFocus() const; bool IsFocus() const;
// sets/gets the view to be displayed for this tab // sets/gets the view to be displayed for this tab
virtual void SetView(BView *view); virtual void SetView(BView* view);
BView *View() const; BView* View() const;
virtual void DrawFocusMark(BView *owner, BRect frame); virtual void DrawFocusMark(BView* owner, BRect frame);
virtual void DrawLabel(BView *owner, BRect frame); virtual void DrawLabel(BView* owner, BRect frame);
virtual void DrawTab(BView *owner, BRect frame, tab_position position, virtual void DrawTab(BView* owner, BRect frame,
bool full = true); tab_position position, bool full = true);
private: private:
virtual void _ReservedTab1(); virtual void _ReservedTab1();
virtual void _ReservedTab2(); virtual void _ReservedTab2();
virtual void _ReservedTab3(); virtual void _ReservedTab3();
virtual void _ReservedTab4(); virtual void _ReservedTab4();
virtual void _ReservedTab5(); virtual void _ReservedTab5();
virtual void _ReservedTab6(); virtual void _ReservedTab6();
virtual void _ReservedTab7(); virtual void _ReservedTab7();
virtual void _ReservedTab8(); virtual void _ReservedTab8();
virtual void _ReservedTab9(); virtual void _ReservedTab9();
virtual void _ReservedTab10(); virtual void _ReservedTab10();
virtual void _ReservedTab11(); virtual void _ReservedTab11();
virtual void _ReservedTab12(); virtual void _ReservedTab12();
BTab &operator=(const BTab &); BTab& operator=(const BTab&);
bool fEnabled; bool fEnabled;
bool fSelected; bool fSelected;
bool fFocus; bool fFocus;
BView *fView; BView* fView;
uint32 _reserved[12];
uint32 _reserved[12];
}; };
//------------------------------------------------------------------------------
// BTabView class -------------------------------------------------------------- class BTabView : public BView {
class BTabView : public BView
{
public: public:
BTabView(const char *name, BTabView(const char* name,
button_width width = B_WIDTH_AS_USUAL, button_width width = B_WIDTH_AS_USUAL,
uint32 flags = B_FULL_UPDATE_ON_RESIZE | uint32 flags = B_FULL_UPDATE_ON_RESIZE |
B_WILL_DRAW | B_NAVIGABLE_JUMP | B_WILL_DRAW | B_NAVIGABLE_JUMP |
B_FRAME_EVENTS | B_NAVIGABLE); B_FRAME_EVENTS | B_NAVIGABLE);
BTabView(BRect frame, const char *name, BTabView(BRect frame, const char* name,
button_width width = B_WIDTH_AS_USUAL, button_width width = B_WIDTH_AS_USUAL,
uint32 resizingMode = B_FOLLOW_ALL, uint32 resizingMode = B_FOLLOW_ALL,
uint32 flags = B_FULL_UPDATE_ON_RESIZE | uint32 flags = B_FULL_UPDATE_ON_RESIZE |
B_WILL_DRAW | B_NAVIGABLE_JUMP | B_WILL_DRAW | B_NAVIGABLE_JUMP |
B_FRAME_EVENTS | B_NAVIGABLE); B_FRAME_EVENTS | B_NAVIGABLE);
~BTabView(); virtual ~BTabView();
BTabView(BMessage *archive); BTabView(BMessage* archive);
static BArchivable *Instantiate(BMessage *archive); static BArchivable* Instantiate(BMessage* archive);
virtual status_t Archive(BMessage*, bool deep=true) const; virtual status_t Archive(BMessage* into,
virtual status_t Perform(perform_code d, void *arg); bool deep = true) const;
virtual status_t Perform(perform_code d, void* arg);
virtual void WindowActivated(bool active); virtual void WindowActivated(bool active);
virtual void AttachedToWindow(); virtual void AttachedToWindow();
virtual void AllAttached(); virtual void AllAttached();
virtual void AllDetached(); virtual void AllDetached();
virtual void DetachedFromWindow(); virtual void DetachedFromWindow();
virtual void MessageReceived(BMessage *message); virtual void MessageReceived(BMessage* message);
virtual void FrameMoved(BPoint newLocation); virtual void FrameMoved(BPoint newLocation);
virtual void FrameResized(float width,float height); virtual void FrameResized(float width,float height);
virtual void KeyDown(const char *bytes, int32 numBytes); virtual void KeyDown(const char* bytes, int32 numBytes);
virtual void MouseDown(BPoint point); virtual void MouseDown(BPoint point);
virtual void MouseUp(BPoint point); virtual void MouseUp(BPoint point);
virtual void MouseMoved(BPoint point, uint32 transit, virtual void MouseMoved(BPoint point, uint32 transit,
const BMessage *message); const BMessage* dragMessage);
virtual void Pulse(); virtual void Pulse();
virtual void Select(int32 tab); virtual void Select(int32 tab);
int32 Selection() const; int32 Selection() const;
virtual void MakeFocus(bool focused = true); virtual void MakeFocus(bool focused = true);
virtual void SetFocusTab(int32 tab, bool focused); virtual void SetFocusTab(int32 tab, bool focused);
int32 FocusTab() const; int32 FocusTab() const;
virtual void Draw(BRect updateRect); virtual void Draw(BRect updateRect);
virtual BRect DrawTabs(); virtual BRect DrawTabs();
virtual void DrawBox(BRect selTabRect); virtual void DrawBox(BRect selectedTabRect);
virtual BRect TabFrame(int32 tab_index) const; virtual BRect TabFrame(int32 index) const;
virtual void SetFlags(uint32 flags); virtual void SetFlags(uint32 flags);
virtual void SetResizingMode(uint32 mode); virtual void SetResizingMode(uint32 mode);
virtual void ResizeToPreferred(); virtual void ResizeToPreferred();
virtual void GetPreferredSize(float* _width, float* _height); virtual void GetPreferredSize(float* _width,
float* _height);
virtual BSize MinSize(); virtual BSize MinSize();
virtual BSize MaxSize(); virtual BSize MaxSize();
virtual BSize PreferredSize(); virtual BSize PreferredSize();
virtual BHandler *ResolveSpecifier(BMessage *message, int32 index, virtual BHandler* ResolveSpecifier(BMessage* message,
BMessage *specifier, int32 what, const char *property); int32 index, BMessage* specifier,
virtual status_t GetSupportedSuites(BMessage *message); int32 what, const char* property);
virtual status_t GetSupportedSuites(BMessage* message);
virtual void AddTab(BView *target, BTab *tab = NULL); virtual void AddTab(BView* target, BTab* tab = NULL);
virtual BTab *RemoveTab(int32 tabIndex); virtual BTab* RemoveTab(int32 tabIndex);
virtual BTab *TabAt ( int32 tab_index ) const; virtual BTab* TabAt(int32 index) const;
virtual void SetTabWidth(button_width width); virtual void SetTabWidth(button_width width);
button_width TabWidth() const; button_width TabWidth() const;
virtual void SetTabHeight(float height);
float TabHeight() const;
BView *ContainerView() const; virtual void SetTabHeight(float height);
float TabHeight() const;
int32 CountTabs() const; BView* ContainerView() const;
BView *ViewForTab(int32 tabIndex) const;
int32 CountTabs() const;
BView* ViewForTab(int32 tabIndex) const;
private: private:
void _InitObject(bool layouted, button_width width); void _InitObject(bool layouted, button_width width);
BSize _TabsMinSize() const;
virtual void _ReservedTabView1(); virtual void _ReservedTabView1();
virtual void _ReservedTabView2(); virtual void _ReservedTabView2();
virtual void _ReservedTabView3(); virtual void _ReservedTabView3();
virtual void _ReservedTabView4(); virtual void _ReservedTabView4();
virtual void _ReservedTabView5(); virtual void _ReservedTabView5();
virtual void _ReservedTabView6(); virtual void _ReservedTabView6();
virtual void _ReservedTabView7(); virtual void _ReservedTabView7();
virtual void _ReservedTabView8(); virtual void _ReservedTabView8();
virtual void _ReservedTabView9(); virtual void _ReservedTabView9();
virtual void _ReservedTabView10(); virtual void _ReservedTabView10();
virtual void _ReservedTabView11(); virtual void _ReservedTabView11();
virtual void _ReservedTabView12(); virtual void _ReservedTabView12();
BTabView(const BTabView &); BTabView(const BTabView&);
BTabView &operator=(const BTabView &); BTabView& operator=(const BTabView&);
BList *fTabList; BList* fTabList;
BView *fContainerView; BView* fContainerView;
button_width fTabWidthSetting; button_width fTabWidthSetting;
float fTabWidth; float fTabWidth;
float fTabHeight; float fTabHeight;
int32 fSelection; int32 fSelection;
int32 fInitialSelection; int32 fInitialSelection;
int32 fFocus; int32 fFocus;
float fTabOffset; float fTabOffset;
uint32 _reserved[11];
uint32 _reserved[11];
}; };
#endif // _TAB_VIEW_H #endif // _TAB_VIEW_H
+7 -2
View File
@@ -1433,8 +1433,13 @@ BControlLook::DrawInactiveTab(BView* view, BRect& rect, const BRect& updateRect,
frameShadowColor, frameShadowColor,
borders & (B_LEFT_BORDER | B_TOP_BORDER | B_RIGHT_BORDER)); borders & (B_LEFT_BORDER | B_TOP_BORDER | B_RIGHT_BORDER));
_DrawFrame(view, rect, bevelShadowColor, bevelShadowColor, bevelLightColor, if (rect.IsValid()) {
bevelLightColor, B_LEFT_BORDER & ~borders); _DrawFrame(view, rect, bevelShadowColor, bevelShadowColor,
bevelLightColor, bevelLightColor, B_LEFT_BORDER & ~borders);
} else {
if ((B_LEFT_BORDER & ~borders) != 0)
rect.left++;
}
view->FillRect(rect, fillGradient); view->FillRect(rect, fillGradient);
} }
+52 -20
View File
@@ -1,5 +1,5 @@
/* /*
* Copyright (c) 2001-2008, Haiku, Inc. * Copyright 2001-2009, Haiku, Inc. All rights reserved.
* Distributed under the terms of the MIT license. * Distributed under the terms of the MIT license.
* *
* Authors: * Authors:
@@ -851,14 +851,17 @@ BTabView::DrawTabs()
if (be_control_look != NULL) { if (be_control_look != NULL) {
BRect frame(Bounds()); BRect frame(Bounds());
frame.left = left; if (left < frame.right) {
frame.bottom = fTabHeight; frame.left = left;
rgb_color base = ui_color(B_PANEL_BACKGROUND_COLOR); frame.bottom = fTabHeight;
uint32 borders = BControlLook::B_TOP_BORDER rgb_color base = ui_color(B_PANEL_BACKGROUND_COLOR);
| BControlLook::B_BOTTOM_BORDER | BControlLook::B_RIGHT_BORDER; uint32 borders = BControlLook::B_TOP_BORDER
if (left == 0) | BControlLook::B_BOTTOM_BORDER | BControlLook::B_RIGHT_BORDER;
borders |= BControlLook::B_LEFT_BORDER; if (left == 0)
be_control_look->DrawInactiveTab(this, frame, frame, base, 0, borders); borders |= BControlLook::B_LEFT_BORDER;
be_control_look->DrawInactiveTab(this, frame, frame, base, 0,
borders);
}
} }
if (fSelection < CountTabs()) if (fSelection < CountTabs())
@@ -1061,9 +1064,11 @@ BTabView::GetPreferredSize(float *width, float *height)
BSize BSize
BTabView::MinSize() BTabView::MinSize()
{ {
BSize size = fContainerView->MinSize(); BSize size(_TabsMinSize());
size.height += TabHeight() + 6.0f; BSize containerSize = fContainerView->MinSize();
size.width += 6.0f; if (containerSize.width > size.width)
size.width = containerSize.width;
size.height += containerSize.height;
return BLayoutUtils::ComposeSize(ExplicitMinSize(), size); return BLayoutUtils::ComposeSize(ExplicitMinSize(), size);
} }
@@ -1071,9 +1076,11 @@ BTabView::MinSize()
BSize BSize
BTabView::MaxSize() BTabView::MaxSize()
{ {
BSize size = fContainerView->MaxSize(); BSize size(_TabsMinSize());
size.height += TabHeight() + 6.0f; BSize containerSize = fContainerView->MaxSize();
size.width += 6.0f; if (containerSize.width > size.width)
size.width = containerSize.width;
size.height += containerSize.height;
return BLayoutUtils::ComposeSize(ExplicitMaxSize(), size); return BLayoutUtils::ComposeSize(ExplicitMaxSize(), size);
} }
@@ -1081,9 +1088,11 @@ BTabView::MaxSize()
BSize BSize
BTabView::PreferredSize() BTabView::PreferredSize()
{ {
BSize size = fContainerView->PreferredSize(); BSize size(_TabsMinSize());
size.height += TabHeight() + 6.0f; BSize containerSize = fContainerView->PreferredSize();
size.width += 6.0f; if (containerSize.width > size.width)
size.width = containerSize.width;
size.height += containerSize.height;
return BLayoutUtils::ComposeSize(ExplicitPreferredSize(), size); return BLayoutUtils::ComposeSize(ExplicitPreferredSize(), size);
} }
@@ -1291,6 +1300,28 @@ BTabView::_InitObject(bool layouted, button_width width)
} }
BSize
BTabView::_TabsMinSize() const
{
BSize size(0.0f, TabHeight() + 6.0f);
int32 count = min_c(2, CountTabs());
for (int32 i = 0; i < count; i++) {
BRect frame = TabFrame(i);
size.width += frame.Width();
}
if (count < CountTabs()) {
// TODO: Add size for yet to be implemented buttons that allow
// "scrolling" the displayed tabs left/right.
}
return size;
}
// #pragma mark - FBC and forbidden
void BTabView::_ReservedTabView1() {} void BTabView::_ReservedTabView1() {}
void BTabView::_ReservedTabView2() {} void BTabView::_ReservedTabView2() {}
void BTabView::_ReservedTabView3() {} void BTabView::_ReservedTabView3() {}
@@ -1305,14 +1336,15 @@ void BTabView::_ReservedTabView11() {}
void BTabView::_ReservedTabView12() {} void BTabView::_ReservedTabView12() {}
BTabView::BTabView(const BTabView &tabView) BTabView::BTabView(const BTabView& tabView)
: BView(tabView) : BView(tabView)
{ {
// this is private and not functional, but exported // this is private and not functional, but exported
} }
BTabView &BTabView::operator=(const BTabView &) BTabView&
BTabView::operator=(const BTabView&)
{ {
// this is private and not functional, but exported // this is private and not functional, but exported
return *this; return *this;