Remove unnecessary calculations from BListView::ScrollToSelection(). At least I
see no useful purpose to the distinction made here. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@42120 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -1022,10 +1022,7 @@ BListView::ScrollToSelection()
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if (Bounds().Contains(itemFrame))
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if (Bounds().Contains(itemFrame))
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return;
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return;
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if (itemFrame.top < Bounds().top)
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ScrollTo(itemFrame.left, itemFrame.top);
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ScrollTo(itemFrame.left, itemFrame.top);
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else
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ScrollTo(itemFrame.left, itemFrame.bottom - Bounds().Height());
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}
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}
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@@ -1801,7 +1798,7 @@ BListView::_RescanSelection(int32 from, int32 to)
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from = max_c(0, from);
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from = max_c(0, from);
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to = min_c(to, CountItems() - 1);
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to = min_c(to, CountItems() - 1);
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if (fAnchorIndex != -1) {
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if (fAnchorIndex != -1) {
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if (fAnchorIndex == from)
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if (fAnchorIndex == from)
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fAnchorIndex = to;
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fAnchorIndex = to;
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@@ -1818,7 +1815,7 @@ BListView::_RescanSelection(int32 from, int32 to)
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if (fFirstSelected > from)
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if (fFirstSelected > from)
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from = fFirstSelected;
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from = fFirstSelected;
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fLastSelected = fFirstSelected;
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fLastSelected = fFirstSelected;
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for (int32 i = from; i <= to; i++) {
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for (int32 i = from; i <= to; i++) {
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if (ItemAt(i)->IsSelected())
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if (ItemAt(i)->IsSelected())
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