Removed headers and sources not needed for build platform version for libbe.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@34212 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Ingo Weinhold
2009-11-24 18:59:40 +00:00
parent a85cf9d793
commit b5a20f9d11
171 changed files with 0 additions and 22616 deletions
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/*
* Copyright 2005, Ingo Weinhold, [email protected].
* Distributed under the terms of the MIT License.
*/
#ifndef _DEBUGGER_H
#define _DEBUGGER_H
#include <signal.h>
#include <image.h>
#include <OS.h>
// include architecture specific definitions
#ifdef __INTEL__
#include <arch/x86/arch_debugger.h>
#elif __POWERPC__
#include <arch/ppc/arch_debugger.h>
#endif
typedef struct debug_cpu_state debug_cpu_state;
#ifdef __cplusplus
extern "C" {
#endif
extern status_t install_default_debugger(port_id debuggerPort);
extern port_id install_team_debugger(team_id team, port_id debuggerPort);
extern status_t remove_team_debugger(team_id team);
extern status_t debug_thread(thread_id thread);
extern void wait_for_debugger(void);
// team debugging flags
enum {
// event mask: If a flag is set, any of the team's threads will stop when
// the respective event occurs. All flags are enabled by default. Always
// enabled are debugger() calls and hardware exceptions, as well as the
// deletion of the debugged team.
B_TEAM_DEBUG_SIGNALS = 0x00010000,
B_TEAM_DEBUG_PRE_SYSCALL = 0x00020000,
B_TEAM_DEBUG_POST_SYSCALL = 0x00040000,
B_TEAM_DEBUG_TEAM_CREATION = 0x00080000,
B_TEAM_DEBUG_THREADS = 0x00100000,
B_TEAM_DEBUG_IMAGES = 0x00200000,
// new thread handling
B_TEAM_DEBUG_STOP_NEW_THREADS = 0x01000000,
B_TEAM_DEBUG_USER_FLAG_MASK = 0xffff0000,
};
// per-thread debugging flags
enum {
// event mask: If a flag is set, the thread will stop when the respective
// event occurs. If there is a corresponding team flag, it is sufficient,
// if either is set. Per default none of the flags is set.
B_THREAD_DEBUG_PRE_SYSCALL = 0x00010000,
B_THREAD_DEBUG_POST_SYSCALL = 0x00020000,
// child thread handling
B_THREAD_DEBUG_STOP_CHILD_THREADS = 0x00100000,
B_THREAD_DEBUG_SYSCALL_TRACE_CHILD_THREADS = 0x00200000,
B_THREAD_DEBUG_USER_FLAG_MASK = 0xffff0000,
};
// in case of a B_EXCEPTION_OCCURRED event: the type of the exception
typedef enum {
B_NON_MASKABLE_INTERRUPT = 0,
B_MACHINE_CHECK_EXCEPTION,
B_SEGMENT_VIOLATION,
B_ALIGNMENT_EXCEPTION,
B_DIVIDE_ERROR,
B_OVERFLOW_EXCEPTION,
B_BOUNDS_CHECK_EXCEPTION,
B_INVALID_OPCODE_EXCEPTION,
B_SEGMENT_NOT_PRESENT,
B_STACK_FAULT,
B_GENERAL_PROTECTION_FAULT,
B_FLOATING_POINT_EXCEPTION,
} debug_exception_type;
// Value indicating how a stopped thread shall continue.
enum {
B_THREAD_DEBUG_HANDLE_EVENT = 0, // handle the event normally
// (e.g. a signal is delivered, a
// CPU fault kills the team,...)
B_THREAD_DEBUG_IGNORE_EVENT, // ignore the event and continue as if
// it didn't occur (e.g. a signal or
// a CPU fault will be ignored)
};
// watchpoint types (ToDo: Check PPC support.)
enum {
B_DATA_READ_WATCHPOINT = 0, // !x86
B_DATA_WRITE_WATCHPOINT,
B_DATA_READ_WRITE_WATCHPOINT,
};
// how to apply signal ignore masks
typedef enum {
B_DEBUG_SIGNAL_MASK_AND = 0,
B_DEBUG_SIGNAL_MASK_OR,
B_DEBUG_SIGNAL_MASK_SET,
} debug_signal_mask_op;
#define B_DEBUG_SIGNAL_TO_MASK(signal) (1ULL << ((signal) - 1))
// maximal number of bytes to read/write via B_DEBUG_MESSAGE_{READ,WRITE]_MEMORY
enum {
B_MAX_READ_WRITE_MEMORY_SIZE = 1024,
};
// messages to the debug nub thread
typedef enum {
B_DEBUG_MESSAGE_READ_MEMORY = 0, // read from the team's memory
B_DEBUG_MESSAGE_WRITE_MEMORY, // write to the team's memory
B_DEBUG_MESSAGE_SET_TEAM_FLAGS, // set the team's debugging flags
B_DEBUG_MESSAGE_SET_THREAD_FLAGS, // set a thread's debugging flags
B_DEBUG_MESSAGE_CONTINUE_THREAD, // continue a stopped thread
B_DEBUG_MESSAGE_SET_CPU_STATE, // change a stopped thread's CPU state
B_DEBUG_MESSAGE_GET_CPU_STATE, // get the thread's current CPU state
B_DEBUG_MESSAGE_SET_BREAKPOINT, // set a breakpoint
B_DEBUG_MESSAGE_CLEAR_BREAKPOINT, // clear a breakpoint
B_DEBUG_MESSAGE_SET_WATCHPOINT, // set a watchpoint
B_DEBUG_MESSAGE_CLEAR_WATCHPOINT, // clear a watchpoint
B_DEBUG_MESSAGE_SET_SIGNAL_MASKS, // set/get a thread's masks of signals
B_DEBUG_MESSAGE_GET_SIGNAL_MASKS, // the debugger is interested in
B_DEBUG_MESSAGE_SET_SIGNAL_HANDLER, // set/get a thread's signal handler for
B_DEBUG_MESSAGE_GET_SIGNAL_HANDLER, // a signal
B_DEBUG_MESSAGE_PREPARE_HANDOVER, // prepares the debugged team for being
// handed over to another debugger;
// the new debugger can just invoke
// install_team_debugger()
} debug_nub_message;
// messages sent to the debugger
typedef enum {
B_DEBUGGER_MESSAGE_THREAD_DEBUGGED = 0, // debugger message in reaction to
// an invocation of debug_thread()
B_DEBUGGER_MESSAGE_DEBUGGER_CALL, // thread called debugger()
B_DEBUGGER_MESSAGE_BREAKPOINT_HIT, // thread hit a breakpoint
B_DEBUGGER_MESSAGE_WATCHPOINT_HIT, // thread hit a watchpoint
B_DEBUGGER_MESSAGE_SINGLE_STEP, // thread was single-stepped
B_DEBUGGER_MESSAGE_PRE_SYSCALL, // begin of a syscall
B_DEBUGGER_MESSAGE_POST_SYSCALL, // end of a syscall
B_DEBUGGER_MESSAGE_SIGNAL_RECEIVED, // thread received a signal
B_DEBUGGER_MESSAGE_EXCEPTION_OCCURRED, // an exception occurred
B_DEBUGGER_MESSAGE_TEAM_CREATED, // the debugged team created a new
// one
B_DEBUGGER_MESSAGE_TEAM_DELETED, // the debugged team is gone
B_DEBUGGER_MESSAGE_THREAD_CREATED, // a thread has been created
B_DEBUGGER_MESSAGE_THREAD_DELETED, // a thread has been deleted
B_DEBUGGER_MESSAGE_IMAGE_CREATED, // an image has been created
B_DEBUGGER_MESSAGE_IMAGE_DELETED, // an image has been deleted
B_DEBUGGER_MESSAGE_HANDED_OVER, // the debugged team has been
// handed over to another debugger
} debug_debugger_message;
// #pragma mark -
// #pragma mark ----- messages to the debug nub thread -----
// B_DEBUG_MESSAGE_READ_MEMORY
typedef struct {
port_id reply_port; // port to send the reply to
void *address; // address from which to read
int32 size; // number of bytes to read
} debug_nub_read_memory;
typedef struct {
status_t error; // B_OK, if reading went fine
int32 size; // the number of bytes actually read
// > 0, iff error == B_OK
char data[B_MAX_READ_WRITE_MEMORY_SIZE];
// the read data
} debug_nub_read_memory_reply;
// B_DEBUG_MESSAGE_WRITE_MEMORY
typedef struct {
port_id reply_port; // port to send the reply to
void *address; // address to which to write
int32 size; // number of bytes to write
char data[B_MAX_READ_WRITE_MEMORY_SIZE];
// data to write
} debug_nub_write_memory;
typedef struct {
status_t error; // B_OK, if writing went fine
int32 size; // the number of bytes actually written
} debug_nub_write_memory_reply;
// B_DEBUG_MESSAGE_SET_TEAM_FLAGS
typedef struct {
int32 flags; // the new team debugging flags
} debug_nub_set_team_flags;
// B_DEBUG_MESSAGE_SET_THREAD_FLAGS
typedef struct {
thread_id thread; // the thread
int32 flags; // the new thread debugging flags
} debug_nub_set_thread_flags;
// B_DEBUG_MESSAGE_CONTINUE_THREAD
typedef struct {
thread_id thread; // the thread
uint32 handle_event; // how to handle the occurred event
bool single_step; // true == single step, false == run full speed
} debug_nub_continue_thread;
// B_DEBUG_MESSAGE_SET_CPU_STATE
typedef struct {
thread_id thread; // the thread
debug_cpu_state cpu_state; // the new CPU state
} debug_nub_set_cpu_state;
// B_DEBUG_MESSAGE_GET_CPU_STATE
typedef struct {
port_id reply_port; // port to send the reply to
thread_id thread; // the thread
} debug_nub_get_cpu_state;
typedef struct {
status_t error; // != B_OK, if something went wrong
// (bad thread ID, thread not stopped)
debug_debugger_message message; // the reason why the thread stopped
debug_cpu_state cpu_state; // the thread's CPU state
} debug_nub_get_cpu_state_reply;
// B_DEBUG_MESSAGE_SET_BREAKPOINT
typedef struct {
port_id reply_port; // port to send the reply to
void *address; // breakpoint address
} debug_nub_set_breakpoint;
typedef struct {
status_t error; // B_OK, if the breakpoint has been set
// successfully
} debug_nub_set_breakpoint_reply;
// B_DEBUG_MESSAGE_CLEAR_BREAKPOINT
typedef struct {
void *address; // breakpoint address
} debug_nub_clear_breakpoint;
// B_DEBUG_MESSAGE_SET_WATCHPOINT
typedef struct {
port_id reply_port; // port to send the reply to
void *address; // watchpoint address
uint32 type; // watchpoint type (see type constants above)
int32 length; // number of bytes to watch (typically 1, 2,
// 4); architecture specific alignment
// restrictions apply.
} debug_nub_set_watchpoint;
typedef struct {
status_t error; // B_OK, if the watchpoint has been set
// successfully
} debug_nub_set_watchpoint_reply;
// B_DEBUG_MESSAGE_CLEAR_WATCHPOINT
typedef struct {
void *address; // watchpoint address
} debug_nub_clear_watchpoint;
// B_DEBUG_MESSAGE_SET_SIGNAL_MASKS
typedef struct {
thread_id thread; // the thread
uint64 ignore_mask; // the mask for signals the
// debugger wishes not to be
// notified of
uint64 ignore_once_mask; // the mask for signals the
// debugger wishes not to be
// notified of when they next
// occur
debug_signal_mask_op ignore_op; // what to do with ignore_mask
debug_signal_mask_op ignore_once_op; // what to do with
// ignore_once_mask
} debug_nub_set_signal_masks;
// B_DEBUG_MESSAGE_GET_SIGNAL_MASKS
typedef struct {
port_id reply_port; // port to send the reply to
thread_id thread; // the thread
} debug_nub_get_signal_masks;
typedef struct {
status_t error; // B_OK, if the thread exists
uint64 ignore_mask; // the mask for signals the debugger wishes
// not to be notified of
uint64 ignore_once_mask; // the mask for signals the debugger wishes
// not to be notified of when they next
// occur
} debug_nub_get_signal_masks_reply;
// B_DEBUG_MESSAGE_SET_SIGNAL_HANDLER
typedef struct {
thread_id thread; // the thread
int signal; // the signal
struct sigaction handler; // the new signal handler
} debug_nub_set_signal_handler;
// B_DEBUG_MESSAGE_GET_SIGNAL_HANDLER
typedef struct {
port_id reply_port; // port to send the reply to
thread_id thread; // the thread
int signal; // the signal
} debug_nub_get_signal_handler;
typedef struct {
status_t error; // B_OK, if the thread exists
struct sigaction handler; // the signal handler
} debug_nub_get_signal_handler_reply;
// B_DEBUG_MESSAGE_PREPARE_HANDOVER
// no parameters, no reply
// union of all messages structures sent to the debug nub thread
typedef union {
debug_nub_read_memory read_memory;
debug_nub_write_memory write_memory;
debug_nub_set_team_flags set_team_flags;
debug_nub_set_thread_flags set_thread_flags;
debug_nub_continue_thread continue_thread;
debug_nub_set_cpu_state set_cpu_state;
debug_nub_get_cpu_state get_cpu_state;
debug_nub_set_breakpoint set_breakpoint;
debug_nub_clear_breakpoint clear_breakpoint;
debug_nub_set_watchpoint set_watchpoint;
debug_nub_clear_watchpoint clear_watchpoint;
debug_nub_set_signal_masks set_signal_masks;
debug_nub_get_signal_masks get_signal_masks;
debug_nub_set_signal_handler set_signal_handler;
debug_nub_get_signal_handler get_signal_handler;
} debug_nub_message_data;
// #pragma mark -
// #pragma mark ----- messages to the debugger -----
// first member of all debugger messages -- not a message by itself
typedef struct {
thread_id thread; // the thread being the event origin
team_id team; // the thread's team
port_id nub_port; // port to debug nub for this team (only set
// for synchronous messages)
} debug_origin;
// B_DEBUGGER_MESSAGE_THREAD_DEBUGGED
typedef struct {
debug_origin origin;
} debug_thread_debugged;
// B_DEBUGGER_MESSAGE_DEBUGGER_CALL
typedef struct {
debug_origin origin;
void *message; // address of the message passed to
// debugger()
} debug_debugger_call;
// B_DEBUGGER_MESSAGE_BREAKPOINT_HIT
typedef struct {
debug_origin origin;
debug_cpu_state cpu_state; // cpu state
bool software; // true, if the is a software breakpoint
// (i.e. caused by a respective trap
// instruction)
} debug_breakpoint_hit;
// B_DEBUGGER_MESSAGE_WATCHPOINT_HIT
typedef struct {
debug_origin origin;
debug_cpu_state cpu_state; // cpu state
} debug_watchpoint_hit;
// B_DEBUGGER_MESSAGE_SINGLE_STEP
typedef struct {
debug_origin origin;
debug_cpu_state cpu_state; // cpu state
} debug_single_step;
// B_DEBUGGER_MESSAGE_PRE_SYSCALL
typedef struct {
debug_origin origin;
uint32 syscall; // the syscall number
uint32 args[16]; // syscall arguments
} debug_pre_syscall;
// B_DEBUGGER_MESSAGE_POST_SYSCALL
typedef struct {
debug_origin origin;
bigtime_t start_time; // time of syscall start
bigtime_t end_time; // time of syscall completion
uint64 return_value; // the syscall's return value
uint32 syscall; // the syscall number
uint32 args[16]; // syscall arguments
} debug_post_syscall;
// B_DEBUGGER_MESSAGE_SIGNAL_RECEIVED
typedef struct {
debug_origin origin;
int signal; // the signal
struct sigaction handler; // the signal handler
bool deadly; // true, if handling the signal will kill
// the team
} debug_signal_received;
// B_DEBUGGER_MESSAGE_EXCEPTION_OCCURRED
typedef struct {
debug_origin origin;
debug_exception_type exception; // the exception
int signal; // the signal that will be sent,
// when the thread continues
// normally
} debug_exception_occurred;
// B_DEBUGGER_MESSAGE_TEAM_CREATED
typedef struct {
debug_origin origin;
team_id new_team; // the newly created team
} debug_team_created;
// B_DEBUGGER_MESSAGE_TEAM_DELETED
typedef struct {
debug_origin origin; // thread is < 0, team is the deleted team
// (asynchronous message)
} debug_team_deleted;
// B_DEBUGGER_MESSAGE_THREAD_CREATED
typedef struct {
debug_origin origin; // the thread that created the new thread
team_id new_thread; // the newly created thread
} debug_thread_created;
// B_DEBUGGER_MESSAGE_THREAD_DELETED
typedef struct {
debug_origin origin; // the deleted thread (asynchronous message)
} debug_thread_deleted;
// B_DEBUGGER_MESSAGE_IMAGE_CREATED
typedef struct {
debug_origin origin;
image_info info; // info for the image
} debug_image_created;
// B_DEBUGGER_MESSAGE_IMAGE_DELETED
typedef struct {
debug_origin origin;
image_info info; // info for the image
} debug_image_deleted;
// B_DEBUGGER_MESSAGE_HANDED_OVER
typedef struct {
debug_origin origin; // thread is < 0, team is the deleted team
// (asynchronous message)
team_id debugger; // the new debugger
port_id debugger_port; // the port the new debugger uses
} debug_handed_over;
// union of all messages structures sent to the debugger
typedef union {
debug_thread_debugged thread_debugged;
debug_debugger_call debugger_call;
debug_breakpoint_hit breakpoint_hit;
debug_watchpoint_hit watchpoint_hit;
debug_single_step single_step;
debug_pre_syscall pre_syscall;
debug_post_syscall post_syscall;
debug_signal_received signal_received;
debug_exception_occurred exception_occurred;
debug_team_created team_created;
debug_team_deleted team_deleted;
debug_thread_created thread_created;
debug_thread_deleted thread_deleted;
debug_image_created image_created;
debug_image_deleted image_deleted;
debug_handed_over handed_over;
debug_origin origin; // for convenience (no real message)
} debug_debugger_message_data;
extern void get_debug_message_string(debug_debugger_message message,
char *buffer, int32 bufferSize);
extern void get_debug_exception_string(debug_exception_type exception,
char *buffer, int32 bufferSize);
#ifdef __cplusplus
} // extern "C"
#endif
#endif // _DEBUGGER_H
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/* Disk device iteration and information
**
** Distributed under the terms of the OpenBeOS License.
*/
#ifndef _FS_DEVICE_H
#define _FS_DEVICE_H
#include <Drivers.h>
#include <OS.h>
#include <SupportDefs.h>
// session flags
enum {
B_DATA_SESSION = 0x01, /* data session */
B_VIRTUAL_SESSION = 0x02, /* e.g. hard disk */
};
typedef struct session_info {
off_t offset; /* offset from start of device (in bytes) */
off_t size; /* size (in bytes) */
int32 logical_block_size; /* logical block size (in bytes) */
int32 index; /* session index */
uint32 flags; /* session flags */
} session_info;
// partition flags
enum {
B_HIDDEN_PARTITION = 0x01, /* non-file system partition */
B_VIRTUAL_PARTITION = 0x02, /* e.g. floppy */
B_EMPTY_PARTITION = 0x04, /* empty partition, implies
B_HIDDEN_PARTITION */
};
typedef struct extended_partition_info {
partition_info info;
uint32 flags; /* partition flags */
char partition_name[B_FILE_NAME_LENGTH];
char partition_type[B_FILE_NAME_LENGTH];
char file_system_short_name[B_FILE_NAME_LENGTH]; /* "", if hidden */
char file_system_long_name[B_FILE_NAME_LENGTH]; /* or unknown FS */
char volume_name[B_FILE_NAME_LENGTH]; /* "", if hidden */
uint32 file_system_flags; /* same as fs_info::flags */
} extended_partition_info;
#ifdef __cplusplus
extern "C" {
#endif
// getting infos
status_t get_nth_session_info(int deviceFD, int32 index,
session_info *sessionInfo);
status_t get_nth_partition_info(int deviceFD, int32 sessionIndex,
int32 partitionIndex,
extended_partition_info *partitionInfo,
char *partitionMapName);
// partitioning
status_t get_partitioning_parameters(int deviceFD, int32 sessionIndex,
const char *identifier, char *buffer,
size_t bufferSize, size_t *actualSize);
status_t partition_session(int deviceFD, int32 sessionIndex,
const char *identifier, const char *parameters);
// initialization
status_t get_fs_initialization_parameters(int deviceFD, int32 sessionIndex,
int32 partitionIndex,
const char *fileSystem, char *buffer,
size_t bufferSize,
size_t *actualSize);
// TODO: Move to <unistd.h>. It fits better there.
status_t initialize_volume(const char *where, const char *fileSystem,
const char *volumeName, const char *parameters);
#ifdef __cplusplus
}
#endif
#endif /* _FS_DEVICE_H */
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/* File System indices
**
** Distributed under the terms of the OpenBeOS License.
*/
#ifndef _FS_INDEX_H
#define _FS_INDEX_H
#include <OS.h>
#include <dirent.h>
typedef struct index_info {
uint32 type;
off_t size;
time_t modification_time;
time_t creation_time;
uid_t uid;
gid_t gid;
} index_info;
#ifdef __cplusplus
extern "C" {
#endif
extern int fs_create_index(dev_t device, const char *name, uint32 type, uint32 flags);
extern int fs_remove_index(dev_t device, const char *name);
extern int fs_stat_index(dev_t device, const char *name, struct index_info *indexInfo);
extern DIR *fs_open_index_dir(dev_t device);
extern int fs_close_index_dir(DIR *indexDirectory);
extern struct dirent *fs_read_index_dir(DIR *indexDirectory);
extern void fs_rewind_index_dir(DIR *indexDirectory);
#ifdef __cplusplus
}
#endif
#endif /* _FS_INDEX_H */
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/* File System attribute queries
**
** Distributed under the terms of the OpenBeOS License.
*/
#ifndef _FS_QUERY_H
#define _FS_QUERY_H
#include <OS.h>
#include <dirent.h>
/* Flags for fs_open_[live_]query() */
#define B_LIVE_QUERY 0x00000001
// Note, if you specify B_LIVE_QUERY, you have to use fs_open_live_query();
// it will be ignored in fs_open_query().
#define B_QUERY_NON_INDEXED 0x00000002
// Only enable this feature for non time-critical things, it might
// take a long time to proceed.
// Also, not every file system might support this feature.
#ifdef __cplusplus
extern "C" {
#endif
extern DIR *fs_open_query(dev_t device, const char *query, uint32 flags);
extern DIR *fs_open_live_query(dev_t device, const char *query,
uint32 flags, port_id port, int32 token);
extern int fs_close_query(DIR *d);
extern struct dirent *fs_read_query(DIR *d);
extern status_t get_path_for_dirent(struct dirent *dent, char *buf,
size_t len);
#ifdef __cplusplus
}
#endif
#endif /* _FS_QUERY_H */
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/* File System volume functions
**
** Distributed under the terms of the Haiku License.
*/
#ifndef _FS_VOLUME_H
#define _FS_VOLUME_H
#include <OS.h>
/* mount flags */
#define B_MOUNT_READ_ONLY 1
#define B_MOUNT_VIRTUAL_DEVICE 2
/* unmount flags */
#define B_FORCE_UNMOUNT 1
#ifdef __cplusplus
extern "C" {
#endif
extern status_t fs_mount_volume(const char *where, const char *device,
const char *filesystem, uint32 flags, const char *parameters);
extern status_t fs_unmount_volume(const char *path, uint32 flags);
#ifdef __cplusplus
}
#endif
#endif /* _FS_VOLUME_H */
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/*****************************************************************************
File: scheduler.h
Description: Scheduling inquiry functions
Copyright 1998-, Be Incorporated, All Rights Reserved.
*****************************************************************************/
#if !defined(SCHEDULER_H)
#define SCHEDULER_H
#include <SupportDefs.h>
#include <OS.h>
/* To get a good thread priority, call suggest_thread_priority() with the following information: */
/* 'what' is a bit mask describing what you're doing in the thread. */
/* 'period' is how many times a second your thread needs to run (-1 if you're running continuously.) */
/* 'jitter' is an estimate (in us) of how much that period can vary, as long as it stays centered on the average. */
/* 'length' is how long (in us) you expect to run for each invocation. */
/* "invocation" means, typically, receiving a message, dispatching it, and then returning to reading a message. */
/* MANIPULATION means both filtering and compression/decompression. */
/* PLAYBACK and RECORDING means threads feeding/reading ACTUAL HARDWARE ONLY. */
/* 0 means don't care */
enum be_task_flags { /* bitmasks for "what" */
B_DEFAULT_MEDIA_PRIORITY = 0,
B_OFFLINE_PROCESSING = 0x1,
B_STATUS_RENDERING = 0x2, /* can also use this for "preview" type things */
B_USER_INPUT_HANDLING = 0x4,
B_LIVE_VIDEO_MANIPULATION = 0x8, /* non-live processing is OFFLINE_PROCESSING */
B_VIDEO_PLAYBACK = 0x10, /* feeding hardware */
B_VIDEO_RECORDING = 0x20, /* grabbing from hardware */
B_LIVE_AUDIO_MANIPULATION = 0x40, /* non-live processing is OFFLINE_PROCESSING */
B_AUDIO_PLAYBACK = 0x80, /* feeding hardware */
B_AUDIO_RECORDING = 0x100, /* grabbing from hardware */
B_LIVE_3D_RENDERING = 0x200, /* non-live rendering is OFFLINE_PROCESSING */
B_NUMBER_CRUNCHING = 0x400,
B_MIDI_PROCESSING = 0x800
};
#if defined(__cplusplus)
extern "C" {
_IMPEXP_ROOT int32 suggest_thread_priority(uint32 task_flags = B_DEFAULT_MEDIA_PRIORITY,
int32 period = 0, bigtime_t jitter = 0, bigtime_t length = 0);
_IMPEXP_ROOT bigtime_t estimate_max_scheduling_latency(thread_id th = -1); /* default is current thread */
}
#else
_IMPEXP_ROOT int32 suggest_thread_priority(uint32 what, int32 period, bigtime_t jitter, bigtime_t length);
_IMPEXP_ROOT bigtime_t estimate_max_scheduling_latency(thread_id th); /* default is current thread */
#endif
#endif /* SCHEDULER_H */