notification_server: Converted to BServer, launch on demand.
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+1
-1
@@ -70,7 +70,7 @@ service x-vnd.Haiku-print_server {
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service x-vnd.Haiku-notification_server {
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service x-vnd.Haiku-notification_server {
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launch /system/servers/notification_server
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launch /system/servers/notification_server
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no_safemode
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no_safemode
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legacy
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on_demand
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}
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}
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service x-vnd.Haiku-power_daemon {
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service x-vnd.Haiku-power_daemon {
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@@ -1,6 +1,6 @@
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SubDir HAIKU_TOP src servers notification ;
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SubDir HAIKU_TOP src servers notification ;
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UsePrivateHeaders notification ;
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UsePrivateHeaders app notification ;
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Server notification_server :
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Server notification_server :
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AppGroupView.cpp
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AppGroupView.cpp
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@@ -1,11 +1,12 @@
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/*
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/*
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* Copyright 2010, Haiku, Inc. All Rights Reserved.
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* Copyright 2010-2015, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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* Distributed under the terms of the MIT License.
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*
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*
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* Authors:
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* Authors:
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* Pier Luigi Fiorini, [email protected]
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* Pier Luigi Fiorini, [email protected]
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*/
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*/
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#include <Beep.h>
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#include <Beep.h>
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#include <Notifications.h>
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#include <Notifications.h>
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#include <PropertyInfo.h>
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#include <PropertyInfo.h>
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@@ -13,6 +14,7 @@
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#include "NotificationWindow.h"
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#include "NotificationWindow.h"
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#include "NotificationServer.h"
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#include "NotificationServer.h"
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const char* kSoundNames[] = {
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const char* kSoundNames[] = {
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"Information notification",
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"Information notification",
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"Important notification",
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"Important notification",
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@@ -22,8 +24,9 @@ const char* kSoundNames[] = {
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};
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};
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NotificationServer::NotificationServer()
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NotificationServer::NotificationServer(status_t& error)
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: BApplication(kNotificationServerSignature)
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:
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BServer(kNotificationServerSignature, true, &error)
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{
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{
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}
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}
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@@ -96,6 +99,9 @@ NotificationServer::ResolveSpecifier(BMessage* msg, int32 index,
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}
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}
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// #pragma mark -
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int
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int
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main(int argc, char* argv[])
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main(int argc, char* argv[])
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{
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{
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@@ -106,8 +112,10 @@ main(int argc, char* argv[])
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add_system_beep_event(kSoundNames[i++], 0);
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add_system_beep_event(kSoundNames[i++], 0);
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// Start!
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// Start!
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NotificationServer server;
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status_t error;
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NotificationServer server(error);
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if (error == B_OK)
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server.Run();
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server.Run();
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return 0;
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return error == B_OK ? EXIT_SUCCESS : EXIT_FAILURE;
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}
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}
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@@ -1,28 +1,33 @@
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/*
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/*
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* Copyright 2010, Haiku, Inc. All Rights Reserved.
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* Copyright 2010-2015, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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* Distributed under the terms of the MIT License.
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*/
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*/
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#ifndef _NOTIFICATION_SERVER_H
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#ifndef _NOTIFICATION_SERVER_H
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#define _NOTIFICATION_SERVER_H
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#define _NOTIFICATION_SERVER_H
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#include <Application.h>
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#include <Server.h>
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class NotificationWindow;
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class NotificationWindow;
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class NotificationServer : public BApplication {
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class NotificationServer : public BServer {
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public:
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public:
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NotificationServer();
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NotificationServer(status_t& error);
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virtual ~NotificationServer();
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virtual ~NotificationServer();
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virtual void ReadyToRun();
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virtual void ReadyToRun();
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virtual void MessageReceived(BMessage* message);
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virtual void MessageReceived(BMessage* message);
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virtual status_t GetSupportedSuites(BMessage* msg);
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virtual status_t GetSupportedSuites(BMessage* msg);
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virtual BHandler* ResolveSpecifier(BMessage* msg, int32 index, BMessage* spec,
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virtual BHandler* ResolveSpecifier(BMessage* msg, int32 index,
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int32 form, const char* prop);
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BMessage* spec, int32 form,
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const char* prop);
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private:
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private:
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NotificationWindow* fWindow;
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NotificationWindow* fWindow;
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};
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};
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#endif // _NOTIFICATION_SERVER_H
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#endif // _NOTIFICATION_SERVER_H
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