DataTranslations: use layout, standard format.

* Fix bmp, exr, pcx, raw.
* Partialy fixes #11999.
This commit is contained in:
Janus
2015-04-22 16:44:09 +00:00
parent 5871779df8
commit b70b9a384d
5 changed files with 52 additions and 99 deletions
+15 -17
View File
@@ -26,9 +26,9 @@ ConfigView::ConfigView(uint32 flags)
{
SetViewColor(ui_color(B_PANEL_BACKGROUND_COLOR));
BStringView *fTitle = new BStringView("title",
BStringView *titleView = new BStringView("title",
B_TRANSLATE("EXR image translator"));
fTitle->SetFont(be_bold_font);
titleView->SetFont(be_bold_font);
char version[256];
sprintf(version, B_TRANSLATE("Version %d.%d.%d, %s"),
@@ -36,32 +36,30 @@ ConfigView::ConfigView(uint32 flags)
int(B_TRANSLATION_MINOR_VERSION(EXR_TRANSLATOR_VERSION)),
int(B_TRANSLATION_REVISION_VERSION(EXR_TRANSLATOR_VERSION)),
__DATE__);
BStringView *fVersion = new BStringView("version", version);
BStringView *versionView = new BStringView("version", version);
BStringView *fCopyright = new BStringView("copyright",
BStringView *copyrightView = new BStringView("copyright",
B_UTF8_COPYRIGHT "2008 Haiku Inc.");
BStringView *fCopyright2 = new BStringView("copyright2",
BStringView *copyrightView2 = new BStringView("copyright2",
B_TRANSLATE("Based on OpenEXR (http://www.openexr.com)"));
BStringView *fCopyright3 = new BStringView("copyright3",
BStringView *copyrightView3 = new BStringView("copyright3",
B_UTF8_COPYRIGHT "2006, Industrial Light & Magic,");
BStringView *fCopyright4 = new BStringView("copyright4",
BStringView *copyrightView4 = new BStringView("copyright4",
B_TRANSLATE("a division of Lucasfilm Entertainment Company Ltd"));
// Build the layout
BLayoutBuilder::Group<>(this, B_VERTICAL, 7)
.SetInsets(5)
.Add(fTitle)
.Add(fVersion)
BLayoutBuilder::Group<>(this, B_VERTICAL, 0)
.SetInsets(B_USE_DEFAULT_SPACING)
.Add(titleView)
.Add(versionView)
.Add(copyrightView)
.AddGlue()
.Add(fCopyright)
.Add(fCopyright2)
.AddGlue()
.Add(fCopyright3)
.Add(fCopyright4)
.AddGlue();
.Add(copyrightView2)
.Add(copyrightView3)
.Add(copyrightView4);
BFont font;
GetFont(&font);