* Fixed the TODO added by Ingo in r21957: locking the application didn't even make any
sense. Instead, we now lock its app_server connection only. The deadlock as exposed by starting Icon-O-Matic twice is now gone, at last. * Fixed the TODO added by Ingo in r21953: moved the thread/handler renaming code in a dedicated method _SetName() which is now called from _InitData() and SetTitle(); the "w>" is no longer lost. * Unlike the BeBook states, BMessageQueue::RemoveMessage() is indeed not supposed to delete the message it removes. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@21959 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -335,6 +335,7 @@ private:
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void _AdoptResize();
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void _SetFocus(BView* focusView,
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bool notifyIputServer = false);
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void _SetName(const char* title);
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Shortcut* _FindShortcut(uint32 key, uint32 modifiers);
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BView* _FindView(BView* view, BPoint point) const;
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