AS_LAYER_GET_STATE no longer sends stuff that doesn't belong to the layer's state.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13335 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -600,11 +600,6 @@ myRootLayer->Unlock();
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// attach state data
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// attach state data
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fCurrentLayer->fLayerData->WriteToLink(fLink.Sender());
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fCurrentLayer->fLayerData->WriteToLink(fLink.Sender());
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fLink.Attach<float>(fCurrentLayer->fFrame.left);
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fLink.Attach<float>(fCurrentLayer->fFrame.top);
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fLink.Attach<BRect>(fCurrentLayer->fFrame.OffsetToCopy(fCurrentLayer->BoundsOrigin()));
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fLink.Flush();
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fLink.Flush();
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break;
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break;
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}
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}
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