added a simple GLRendererRoster
imported missing pieces of mesa GLView now gets a renderer correctly git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@18772 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -3,10 +3,13 @@
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* Distributed under the terms of the MIT License.
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*/
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#include "GLDispatcher.h"
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#include "GLRenderer.h"
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BGLRenderer::BGLRenderer(BGLView *view, ulong bgl_options, BGLDispatcher *dispatcher)
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: fRefCount(1)
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: fRefCount(1),
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fOptions(bgl_options),
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fDispatcher(dispatcher)
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{
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}
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@@ -14,6 +17,7 @@ BGLRenderer::BGLRenderer(BGLView *view, ulong bgl_options, BGLDispatcher *dispat
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BGLRenderer::~BGLRenderer()
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{
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delete fDispatcher;
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}
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@@ -0,0 +1,147 @@
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/*
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* Copyright 2006, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*
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* Authors:
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*/
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#include <Directory.h>
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#include <FindDirectory.h>
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#include <image.h>
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#include <Path.h>
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#include <String.h>
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#include "GLDispatcher.h"
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#include "GLRendererRoster.h"
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#include <new>
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#include <string.h>
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GLRendererRoster::GLRendererRoster(BGLView *view)
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: fNextID(0),
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fView(view)
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{
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AddDefaultPaths();
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}
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GLRendererRoster::~GLRendererRoster()
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{
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}
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BGLRenderer *
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GLRendererRoster::GetRenderer(int32 id)
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{
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struct renderer_item item = fRenderers[id];
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return item.renderer;
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}
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void
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GLRendererRoster::AddDefaultPaths()
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{
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// add user directories first, so that they can override system renderers
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const directory_which paths[] = {
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B_USER_ADDONS_DIRECTORY,
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B_COMMON_ADDONS_DIRECTORY,
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B_BEOS_ADDONS_DIRECTORY,
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};
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for (uint32 i = 0; i < sizeof(paths) / sizeof(paths[0]); i++) {
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BPath path;
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status_t status = find_directory(paths[i], &path, true);
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if (status == B_OK && path.Append("opengl") == B_OK)
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AddPath(path.Path());
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}
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}
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status_t
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GLRendererRoster::AddPath(const char* path)
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{
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BDirectory directory(path);
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status_t status = directory.InitCheck();
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if (status < B_OK)
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return status;
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node_ref nodeRef;
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status = directory.GetNodeRef(&nodeRef);
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if (status < B_OK)
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return status;
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int32 count = 0;
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int32 files = 0;
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entry_ref ref;
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while (directory.GetNextRef(&ref) == B_OK) {
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if (CreateRenderer(ref) == B_OK)
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count++;
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files++;
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}
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if (files != 0 && count == 0)
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return B_BAD_VALUE;
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return B_OK;
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}
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status_t
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GLRendererRoster::AddRenderer(BGLRenderer* renderer,
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image_id image, const entry_ref* ref, ino_t node)
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{
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renderer_item item;
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item.renderer = renderer;
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item.image = image;
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item.node = node;
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if (ref != NULL)
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item.ref = *ref;
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try {
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fRenderers[fNextID] = item;
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} catch (...) {
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return B_NO_MEMORY;
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}
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renderer->fOwningRoster = this;
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renderer->fID = fNextID++;
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return B_OK;
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}
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status_t
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GLRendererRoster::CreateRenderer(const entry_ref& ref)
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{
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BEntry entry(&ref);
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node_ref nodeRef;
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status_t status = entry.GetNodeRef(&nodeRef);
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if (status < B_OK)
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return status;
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BPath path(&ref);
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image_id image = load_add_on(path.Path());
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if (image < B_OK)
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return image;
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BGLRenderer *(*instanc)(BGLView *view, BGLDispatcher *dispatcher);
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status = get_image_symbol(image, "instanciate_gl_renderer",
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B_SYMBOL_TYPE_TEXT, (void**)&instanc);
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if (status == B_OK) {
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BGLRenderer *renderer = instanc(fView, new BGLDispatcher());
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if (AddRenderer(renderer, image, &ref, nodeRef.node) != B_OK) {
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renderer->Release();
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// this will delete the renderer
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unload_add_on(image);
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}
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return B_OK;
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}
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unload_add_on(image);
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return status;
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}
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@@ -0,0 +1,39 @@
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/*
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* Copyright 2006, Haiku, Inc. All Rights Reserved.
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* Distributed under the terms of the MIT License.
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*/
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#ifndef _GLRENDERER_ROSTER_H
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#define _GLRENDERER_ROSTER_H
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#include <GLRenderer.h>
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#include <map>
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struct renderer_item {
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BGLRenderer *renderer;
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entry_ref ref;
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ino_t node;
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image_id image;
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};
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typedef std::map<renderer_id, renderer_item> RendererMap;
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class GLRendererRoster {
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public:
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GLRendererRoster(BGLView *view);
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virtual ~GLRendererRoster();
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BGLRenderer *GetRenderer(int32 id = 0);
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private:
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void AddDefaultPaths();
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status_t AddPath(const char* path);
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status_t AddRenderer(BGLRenderer* renderer,
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image_id image, const entry_ref* ref, ino_t node);
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status_t CreateRenderer(const entry_ref& ref);
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RendererMap fRenderers;
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int32 fNextID;
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BGLView *fView;
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};
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#endif /* _GLRENDERER_ROSTER_H */
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@@ -27,14 +27,18 @@
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#include <stdio.h>
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#include <GLView.h>
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// #include "GLRenderersManager.h"
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#include "GLRenderer.h"
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#include <GLRenderer.h>
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#include "GLRendererRoster.h"
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BGLView::BGLView(BRect rect, char *name, ulong resizingMode, ulong mode, ulong options)
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: BView(rect, name, B_FOLLOW_ALL_SIDES, mode | B_WILL_DRAW | B_FRAME_EVENTS), // | B_FULL_UPDATE_ON_RESIZE)
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fRenderer(NULL)
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{
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// TODO: get a renderer instance!
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fRoster = new GLRendererRoster(this);
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fRenderer = fRoster->GetRenderer();
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if (!fRenderer) {
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fprintf(stderr, "no renderer found! \n");
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}
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}
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@@ -39,6 +39,7 @@ SharedLibrary libGL.so :
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GLView.cpp
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GLDispatcher.cpp
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GLRenderer.cpp
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GLRendererRoster.cpp
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:
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@@ -18,6 +18,7 @@ UseHeaders [ FDirName $(SUBDIR) swrast ] ;
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UseHeaders [ FDirName $(SUBDIR) swrast_setup ] ;
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SEARCH_SOURCE += [ FDirName $(SUBDIR) array_cache ] ;
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SEARCH_SOURCE += [ FDirName $(SUBDIR) drivers common ] ;
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SEARCH_SOURCE += [ FDirName $(SUBDIR) glapi ] ;
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SEARCH_SOURCE += [ FDirName $(SUBDIR) main ] ;
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SEARCH_SOURCE += [ FDirName $(SUBDIR) math ] ;
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@@ -114,6 +115,7 @@ StaticLibrary libmesa.a :
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depth.c
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dlist.c
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drawpix.c
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driverfuncs.c
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enable.c
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enums.c
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eval.c
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@@ -0,0 +1,211 @@
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/*
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* Mesa 3-D graphics library
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* Version: 6.1
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*
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* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
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* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#include "glheader.h"
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#include "imports.h"
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#include "buffers.h"
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#include "context.h"
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#include "program.h"
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#include "texcompress.h"
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#include "texformat.h"
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#include "teximage.h"
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#include "texobj.h"
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#include "texstore.h"
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#include "bufferobj.h"
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#include "driverfuncs.h"
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#include "swrast/swrast.h"
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/**
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* Plug in default functions for all pointers in the dd_function_table
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* structure.
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* Device drivers should call this function and then plug in any
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* functions which it wants to override.
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* Some functions (pointers) MUST be implemented by all drivers (REQUIRED).
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*
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* \param table the dd_function_table to initialize
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*/
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void
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_mesa_init_driver_functions(struct dd_function_table *driver)
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{
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_mesa_bzero(driver, sizeof(*driver));
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driver->GetString = NULL; /* REQUIRED! */
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driver->UpdateState = NULL; /* REQUIRED! */
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driver->GetBufferSize = NULL; /* REQUIRED! */
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driver->ResizeBuffers = _swrast_alloc_buffers;
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driver->Error = NULL;
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driver->Finish = NULL;
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driver->Flush = NULL;
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/* framebuffer/image functions */
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driver->Clear = _swrast_Clear;
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driver->Accum = _swrast_Accum;
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driver->DrawPixels = _swrast_DrawPixels;
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driver->ReadPixels = _swrast_ReadPixels;
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driver->CopyPixels = _swrast_CopyPixels;
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driver->Bitmap = _swrast_Bitmap;
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/* Texture functions */
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driver->ChooseTextureFormat = _mesa_choose_tex_format;
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driver->TexImage1D = _mesa_store_teximage1d;
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driver->TexImage2D = _mesa_store_teximage2d;
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driver->TexImage3D = _mesa_store_teximage3d;
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driver->TexSubImage1D = _mesa_store_texsubimage1d;
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driver->TexSubImage2D = _mesa_store_texsubimage2d;
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driver->TexSubImage3D = _mesa_store_texsubimage3d;
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driver->CopyTexImage1D = _swrast_copy_teximage1d;
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driver->CopyTexImage2D = _swrast_copy_teximage2d;
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driver->CopyTexSubImage1D = _swrast_copy_texsubimage1d;
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driver->CopyTexSubImage2D = _swrast_copy_texsubimage2d;
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driver->CopyTexSubImage3D = _swrast_copy_texsubimage3d;
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driver->TestProxyTexImage = _mesa_test_proxy_teximage;
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driver->CompressedTexImage1D = _mesa_store_compressed_teximage1d;
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driver->CompressedTexImage2D = _mesa_store_compressed_teximage2d;
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driver->CompressedTexImage3D = _mesa_store_compressed_teximage3d;
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driver->CompressedTexSubImage1D = _mesa_store_compressed_texsubimage1d;
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driver->CompressedTexSubImage2D = _mesa_store_compressed_texsubimage2d;
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driver->CompressedTexSubImage3D = _mesa_store_compressed_texsubimage3d;
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driver->CompressedTextureSize = _mesa_compressed_texture_size;
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driver->BindTexture = NULL;
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driver->NewTextureObject = _mesa_new_texture_object;
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driver->DeleteTexture = _mesa_delete_texture_object;
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driver->NewTextureImage = _mesa_new_texture_image;
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driver->IsTextureResident = NULL;
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driver->PrioritizeTexture = NULL;
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driver->ActiveTexture = NULL;
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driver->UpdateTexturePalette = NULL;
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/* imaging */
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driver->CopyColorTable = _swrast_CopyColorTable;
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driver->CopyColorSubTable = _swrast_CopyColorSubTable;
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driver->CopyConvolutionFilter1D = _swrast_CopyConvolutionFilter1D;
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driver->CopyConvolutionFilter2D = _swrast_CopyConvolutionFilter2D;
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/* Vertex/fragment programs */
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driver->BindProgram = NULL;
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driver->NewProgram = _mesa_new_program;
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driver->DeleteProgram = _mesa_delete_program;
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/* simple state commands */
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driver->AlphaFunc = NULL;
|
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driver->BlendColor = NULL;
|
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driver->BlendEquationSeparate = NULL;
|
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driver->BlendFuncSeparate = NULL;
|
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driver->ClearColor = NULL;
|
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driver->ClearDepth = NULL;
|
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driver->ClearIndex = NULL;
|
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driver->ClearStencil = NULL;
|
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driver->ClipPlane = NULL;
|
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driver->ColorMask = NULL;
|
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driver->ColorMaterial = NULL;
|
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driver->CullFace = NULL;
|
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driver->DrawBuffer = _swrast_DrawBuffer;
|
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driver->FrontFace = NULL;
|
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driver->DepthFunc = NULL;
|
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driver->DepthMask = NULL;
|
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driver->DepthRange = NULL;
|
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driver->Enable = NULL;
|
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driver->Fogfv = NULL;
|
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driver->Hint = NULL;
|
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driver->IndexMask = NULL;
|
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driver->Lightfv = NULL;
|
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driver->LightModelfv = NULL;
|
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driver->LineStipple = NULL;
|
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driver->LineWidth = NULL;
|
||||
driver->LogicOpcode = NULL;
|
||||
driver->PointParameterfv = NULL;
|
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driver->PointSize = NULL;
|
||||
driver->PolygonMode = NULL;
|
||||
driver->PolygonOffset = NULL;
|
||||
driver->PolygonStipple = NULL;
|
||||
driver->ReadBuffer = NULL;
|
||||
driver->RenderMode = NULL;
|
||||
driver->Scissor = NULL;
|
||||
driver->ShadeModel = NULL;
|
||||
driver->StencilFunc = NULL;
|
||||
driver->StencilMask = NULL;
|
||||
driver->StencilOp = NULL;
|
||||
driver->ActiveStencilFace = NULL;
|
||||
driver->TexGen = NULL;
|
||||
driver->TexEnv = NULL;
|
||||
driver->TexParameter = NULL;
|
||||
driver->TextureMatrix = NULL;
|
||||
driver->Viewport = NULL;
|
||||
|
||||
/* vertex arrays */
|
||||
driver->VertexPointer = NULL;
|
||||
driver->NormalPointer = NULL;
|
||||
driver->ColorPointer = NULL;
|
||||
driver->FogCoordPointer = NULL;
|
||||
driver->IndexPointer = NULL;
|
||||
driver->SecondaryColorPointer = NULL;
|
||||
driver->TexCoordPointer = NULL;
|
||||
driver->EdgeFlagPointer = NULL;
|
||||
driver->VertexAttribPointer = NULL;
|
||||
driver->LockArraysEXT = NULL;
|
||||
driver->UnlockArraysEXT = NULL;
|
||||
|
||||
/* state queries */
|
||||
driver->GetBooleanv = NULL;
|
||||
driver->GetDoublev = NULL;
|
||||
driver->GetFloatv = NULL;
|
||||
driver->GetIntegerv = NULL;
|
||||
driver->GetPointerv = NULL;
|
||||
|
||||
#if FEATURE_ARB_vertex_buffer_object
|
||||
driver->NewBufferObject = _mesa_new_buffer_object;
|
||||
driver->DeleteBuffer = _mesa_delete_buffer_object;
|
||||
driver->BindBuffer = NULL;
|
||||
driver->BufferData = _mesa_buffer_data;
|
||||
driver->BufferSubData = _mesa_buffer_subdata;
|
||||
driver->GetBufferSubData = _mesa_buffer_get_subdata;
|
||||
driver->MapBuffer = _mesa_buffer_map;
|
||||
driver->UnmapBuffer = NULL;
|
||||
#endif
|
||||
|
||||
/* T&L stuff */
|
||||
driver->NeedValidate = GL_FALSE;
|
||||
driver->ValidateTnlModule = NULL;
|
||||
driver->CurrentExecPrimitive = 0;
|
||||
driver->CurrentSavePrimitive = 0;
|
||||
driver->NeedFlush = 0;
|
||||
driver->SaveNeedFlush = 0;
|
||||
|
||||
driver->FlushVertices = NULL;
|
||||
driver->SaveFlushVertices = NULL;
|
||||
driver->NotifySaveBegin = NULL;
|
||||
driver->LightingSpaceChange = NULL;
|
||||
driver->MakeCurrent = NULL;
|
||||
|
||||
/* display list */
|
||||
driver->NewList = NULL;
|
||||
driver->EndList = NULL;
|
||||
driver->BeginCallList = NULL;
|
||||
driver->EndCallList = NULL;
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
/*
|
||||
* Mesa 3-D graphics library
|
||||
* Version: 6.1
|
||||
*
|
||||
* Copyright (C) 1999-2004 Brian Paul All Rights Reserved.
|
||||
*
|
||||
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||
* copy of this software and associated documentation files (the "Software"),
|
||||
* to deal in the Software without restriction, including without limitation
|
||||
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
* and/or sell copies of the Software, and to permit persons to whom the
|
||||
* Software is furnished to do so, subject to the following conditions:
|
||||
*
|
||||
* The above copyright notice and this permission notice shall be included
|
||||
* in all copies or substantial portions of the Software.
|
||||
*
|
||||
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
*/
|
||||
|
||||
|
||||
#ifndef DRIVERFUNCS_H
|
||||
#define DRIVERFUNCS_H
|
||||
|
||||
extern void
|
||||
_mesa_init_driver_functions(struct dd_function_table *driver);
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user