From b7b32111a0ba1cf03044fe0b31ac11403b7e704d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stephan=20A=C3=9Fmus?= Date: Tue, 6 Oct 2009 09:21:16 +0000 Subject: [PATCH] Leave out the cool new remote screen feature from the libbe_test app_server. Otherwise libnetwork.so needs to be dragged in, which has some issues. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@33454 a95241bf-73f2-0310-859d-f6bbb57e9c96 --- src/servers/app/ScreenManager.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/servers/app/ScreenManager.cpp b/src/servers/app/ScreenManager.cpp index 844a4e5fd0..308939a098 100644 --- a/src/servers/app/ScreenManager.cpp +++ b/src/servers/app/ScreenManager.cpp @@ -93,7 +93,7 @@ ScreenManager::AcquireScreens(ScreenOwner* owner, int32* wishList, BAutolock locker(this); int32 added = 0; - // ToDo: don't ignore the wish list + // TODO: don't ignore the wish list for (int32 i = 0; i < fScreenList.CountItems(); i++) { screen_item* item = fScreenList.ItemAt(i); @@ -104,6 +104,7 @@ ScreenManager::AcquireScreens(ScreenOwner* owner, int32* wishList, } } +#if TEST_MODE == 0 if (added == 0 && target != NULL) { // there's a specific target screen we want to initialize // TODO: right now we only support remote screens, but we could @@ -117,6 +118,7 @@ ScreenManager::AcquireScreens(ScreenOwner* owner, int32* wishList, } } } +#endif // TEST_MODE == 0 return added > 0 ? B_OK : B_ENTRY_NOT_FOUND; }