* Updated indentation and licence.

* Added experimental API warning.

+alphabranch


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@32697 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus
2009-08-26 11:16:49 +00:00
parent f808efaf83
commit b87283e761
5 changed files with 95 additions and 73 deletions
+19 -14
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@@ -1,30 +1,35 @@
/* /*
* Copyright 2006-2008, Haiku. * Copyright 2006-2009, Haiku Inc. All rights reserved.
* Distributed under the terms of the MIT License. * Distributed under the terms of the MIT license.
*
* Authors:
* Artur Wyszynski <[email protected]>
*/ */
#ifndef _GRADIENT_CONIC_H #ifndef _GRADIENT_CONIC_H
#define _GRADIENT_CONIC_H #define _GRADIENT_CONIC_H
#include <Gradient.h> #include <Gradient.h>
class BPoint; class BPoint;
// WARNING! This is experimental API and may change! Be prepared to
// recompile your software in a next version of haiku.
class BGradientConic : public BGradient { class BGradientConic : public BGradient {
public: public:
BGradientConic(); BGradientConic();
BGradientConic(const BPoint& center, float angle); BGradientConic(const BPoint& center,
BGradientConic(float cx, float cy, float angle); float angle);
BGradientConic(float cx, float cy,
float angle);
BPoint Center() const; BPoint Center() const;
void SetCenter(const BPoint& center); void SetCenter(const BPoint& center);
void SetCenter(float cx, float cy); void SetCenter(float cx, float cy);
float Angle() const; float Angle() const;
void SetAngle(float angle); void SetAngle(float angle);
}; };
#endif // _GRADIENT_CONIC_H #endif // _GRADIENT_CONIC_H
+15 -12
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@@ -1,27 +1,30 @@
/* /*
* Copyright 2006-2008, Haiku. * Copyright 2006-2009, Haiku Inc. All rights reserved.
* Distributed under the terms of the MIT License. * Distributed under the terms of the MIT license.
*
* Authors:
* Artur Wyszynski <[email protected]>
*/ */
#ifndef _GRADIENT_DIAMOND_H #ifndef _GRADIENT_DIAMOND_H
#define _GRADIENT_DIAMOND_H #define _GRADIENT_DIAMOND_H
#include <Gradient.h> #include <Gradient.h>
class BPoint; class BPoint;
// WARNING! This is experimental API and may change! Be prepared to
// recompile your software in a next version of haiku.
class BGradientDiamond : public BGradient { class BGradientDiamond : public BGradient {
public: public:
BGradientDiamond(); BGradientDiamond();
BGradientDiamond(const BPoint& center); BGradientDiamond(const BPoint& center);
BGradientDiamond(float cx, float cy); BGradientDiamond(float cx, float cy);
BPoint Center() const; BPoint Center() const;
void SetCenter(const BPoint& center); void SetCenter(const BPoint& center);
void SetCenter(float cx, float cy); void SetCenter(float cx, float cy);
}; };
#endif // _GRADIENT_DIAMOND_H #endif // _GRADIENT_DIAMOND_H
+20 -15
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@@ -1,31 +1,36 @@
/* /*
* Copyright 2006-2008, Haiku. * Copyright 2006-2009, Haiku Inc. All rights reserved.
* Distributed under the terms of the MIT License. * Distributed under the terms of the MIT license.
*
* Authors:
* Artur Wyszynski <[email protected]>
*/ */
#ifndef _GRADIENT_LINEAR_H #ifndef _GRADIENT_LINEAR_H
#define _GRADIENT_LINEAR_H #define _GRADIENT_LINEAR_H
#include <Gradient.h> #include <Gradient.h>
class BPoint; class BPoint;
// WARNING! This is experimental API and may change! Be prepared to
// recompile your software in a next version of haiku.
class BGradientLinear : public BGradient { class BGradientLinear : public BGradient {
public: public:
BGradientLinear(); BGradientLinear();
BGradientLinear(const BPoint& start, const BPoint& end); BGradientLinear(const BPoint& start,
BGradientLinear(float x1, float y1, float x2, float y2); const BPoint& end);
BGradientLinear(float x1, float y1,
float x2, float y2);
BPoint Start() const; BPoint Start() const;
void SetStart(const BPoint& start); void SetStart(const BPoint& start);
void SetStart(float x1, float y1); void SetStart(float x1, float y1);
BPoint End() const; BPoint End() const;
void SetEnd(const BPoint& end); void SetEnd(const BPoint& end);
void SetEnd(float x2, float y2); void SetEnd(float x2, float y2);
}; };
#endif // _GRADIENT_LINEAR_H #endif // _GRADIENT_LINEAR_H
+19 -14
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@@ -1,30 +1,35 @@
/* /*
* Copyright 2006-2008, Haiku. * Copyright 2006-2009, Haiku Inc. All rights reserved.
* Distributed under the terms of the MIT License. * Distributed under the terms of the MIT license.
*
* Authors:
* Artur Wyszynski <[email protected]>
*/ */
#ifndef _GRADIENT_RADIAL_H #ifndef _GRADIENT_RADIAL_H
#define _GRADIENT_RADIAL_H #define _GRADIENT_RADIAL_H
#include <Gradient.h> #include <Gradient.h>
class BPoint; class BPoint;
// WARNING! This is experimental API and may change! Be prepared to
// recompile your software in a next version of haiku.
class BGradientRadial : public BGradient { class BGradientRadial : public BGradient {
public: public:
BGradientRadial(); BGradientRadial();
BGradientRadial(const BPoint& center, float radius); BGradientRadial(const BPoint& center,
BGradientRadial(float cx, float cy, float radius); float radius);
BGradientRadial(float cx, float cy,
float radius);
BPoint Center() const; BPoint Center() const;
void SetCenter(const BPoint& center); void SetCenter(const BPoint& center);
void SetCenter(float cx, float cy); void SetCenter(float cx, float cy);
float Radius() const; float Radius() const;
void SetRadius(float radius); void SetRadius(float radius);
}; };
#endif // _GRADIENT_RADIAL_H #endif // _GRADIENT_RADIAL_H
+22 -18
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@@ -1,35 +1,39 @@
/* /*
* Copyright 2006-2008, Haiku. * Copyright 2006-2009, Haiku Inc. All rights reserved.
* Distributed under the terms of the MIT License. * Distributed under the terms of the MIT license.
*
* Authors:
* Artur Wyszynski <[email protected]>
*/ */
#ifndef _GRADIENT_RADIAL_FOCUS_H #ifndef _GRADIENT_RADIAL_FOCUS_H
#define _GRADIENT_RADIAL_FOCUS_H #define _GRADIENT_RADIAL_FOCUS_H
#include <Gradient.h> #include <Gradient.h>
class BPoint; class BPoint;
// WARNING! This is experimental API and may change! Be prepared to
// recompile your software in a next version of haiku.
class BGradientRadialFocus : public BGradient { class BGradientRadialFocus : public BGradient {
public: public:
BGradientRadialFocus(); BGradientRadialFocus();
BGradientRadialFocus(const BPoint& center, float radius, BGradientRadialFocus(const BPoint& center,
const BPoint& focal); float radius, const BPoint& focal);
BGradientRadialFocus(float cx, float cy, float radius, float fx, float fy); BGradientRadialFocus(float cx, float cy,
float radius, float fx, float fy);
BPoint Center() const; BPoint Center() const;
void SetCenter(const BPoint& center); void SetCenter(const BPoint& center);
void SetCenter(float cx, float cy); void SetCenter(float cx, float cy);
BPoint Focal() const; BPoint Focal() const;
void SetFocal(const BPoint& focal); void SetFocal(const BPoint& focal);
void SetFocal(float fx, float fy); void SetFocal(float fx, float fy);
float Radius() const; float Radius() const;
void SetRadius(float radius); void SetRadius(float radius);
}; };
#endif // _GRADIENT_RADIAL_FOCUS_H #endif // _GRADIENT_RADIAL_FOCUS_H