BTextControl:

* Placed _BTextInput_ into BPrivate namespace.
* Made _BTextInput_::AlignTextRect() smarter, it centers the line vertically,
  for the case that the BTextControl has a larger label font. Improved insets
  for asthetics.
* Used _BTextInput_::AlignTextRect() consistently in BTextControl, no more
  custom calls to SetTextRect(). Account for minimum vertical inset of 2
  pixels in GetPreferredSize().
* Consistendly select all text when gaining focus in _BTextInput_.
* Override MouseDown() in case the control did not have focus before, or else
  BTextView::MouseDown() will deselct the text again and place the cursor.
  (in line with BeOS behavior)
* Removed unused fBool member from _BTextInput_ and other cleanup.

BTextView:
* Reimplemented BTextView::_AutoResize() so that it works well with
  BTextControl and autoscrolling when the alignment is not B_ALIGN_LEFT.
  I needed two new members for this, fLeftInset and fRightInset which are
  the original insets from the fTextRects. It might currently be broken
  for renaming things in Tracker, I will have to check. _AutoResize() no
  longer messes up the fTextRect insets.
* Fixed stray carrets sometimes being left over, mostly when auto scrolling,
  but I observed them in other cases as well.
* Prevent negative scrolling offsets when autoscrolling. Fixes weird scrolling
  offsets when navigating to the left.
* Reset scrolling to B_ORIGIN when SetText() is called. Fixes for example
  starting to type in the middle of the control in Vision when entering new
  text and autoscrolling was triggered before.



git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@24101 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus
2008-02-24 20:39:29 +00:00
parent 35b450cd25
commit b8872c02c1
6 changed files with 115 additions and 140 deletions
+39 -36
View File
@@ -400,8 +400,7 @@ BTextView::AttachedToWindow()
fDragOffset = -1;
fActive = false;
if (fResizable)
_AutoResize(true);
_AutoResize(true);
_UpdateScrollbars();
@@ -995,7 +994,7 @@ BTextView::SetText(const char *inText, int32 inLength, const text_run_array *inR
// recalc line breaks and draw the text
_Refresh(0, inLength, true, false);
fClickOffset = fSelStart = fSelEnd = 0;
ScrollToOffset(fSelStart);
ScrollTo(B_ORIGIN);
// draw the caret
if (fActive)
@@ -1917,13 +1916,16 @@ BTextView::_ScrollToOffset(int32 inOffset, bool useHorizontal, bool useVertical)
float lineHeight = 0.0;
float xDiff = 0.0;
float yDiff = 0.0;
BPoint point = PointAt(inOffset, &lineHeight);
BPoint point = PointAt(inOffset, &lineHeight);
if (useHorizontal) {
if (point.x < bounds.left)
xDiff = point.x - bounds.left - bounds.IntegerWidth() / 2;
else if (point.x >= bounds.right)
xDiff = point.x - bounds.right + bounds.IntegerWidth() / 2;
// prevent negative scroll offset
if (bounds.left + xDiff < 0.0)
xDiff = -bounds.left;
}
if (useVertical) {
@@ -1931,6 +1933,9 @@ BTextView::_ScrollToOffset(int32 inOffset, bool useHorizontal, bool useVertical)
yDiff = point.y - bounds.top - bounds.IntegerHeight() / 2;
else if (point.y >= bounds.bottom)
yDiff = point.y - bounds.bottom + bounds.IntegerHeight() / 2;
// prevent negative scroll offset
if (bounds.top + yDiff < 0.0)
yDiff = -bounds.top;
}
ScrollBy(xDiff, yDiff);
@@ -1978,6 +1983,8 @@ BTextView::SetTextRect(BRect rect)
return;
fTextRect = rect;
fLeftInset = fTextRect.left;
fRightInset = Bounds().right - fTextRect.right;
if (Window() != NULL) {
Invalidate();
@@ -2708,6 +2715,8 @@ BTextView::_InitObject(BRect textRect, const BFont *initialFont,
// to have less code duplication, and a single place where to do changes
// if needed.,
fTextRect = textRect;
fLeftInset = fTextRect.left;
fRightInset = Bounds().right - fTextRect.right;
fSelStart = fSelEnd = 0;
fCaretVisible = false;
fCaretTime = 0;
@@ -3117,8 +3126,7 @@ BTextView::_Refresh(int32 fromOffset, int32 toOffset, bool erase, bool scroll)
|| fAlignment != B_ALIGN_LEFT)
drawOffset = (*fLines)[fromLine]->offset;
if (fResizable)
_AutoResize(false);
_AutoResize(false);
_DrawLines(fromLine, toLine, drawOffset, erase);
@@ -3541,7 +3549,7 @@ BTextView::_DrawLine(BView *view, const int32 &lineNum, const int32 &startOffset
startLeft /= 2;
startLeft += fTextRect.left;
}
view->MovePenTo(startLeft, line->origin + line->ascent + fTextRect.top + 1);
if (erase) {
@@ -3671,10 +3679,6 @@ BTextView::_DrawLines(int32 startLine, int32 endLine, int32 startOffset,
if (fAlignment != B_ALIGN_LEFT)
erase = true;
// Actually hide the caret
if (fCaretVisible)
_DrawCaret(fSelStart);
BRect eraseRect = clipRect;
int32 startEraseLine = startLine;
STELine* line = (*fLines)[startLine];
@@ -4097,32 +4101,31 @@ BTextView::_UpdateScrollbars()
void
BTextView::_AutoResize(bool redraw)
{
if (fResizable) {
float oldWidth = Bounds().Width() + 1;
float newWidth = 3;
for (int32 i = 0; i < CountLines(); i++)
newWidth += LineWidth(i);
BRect newRect(0, 0, ceilf(newWidth), ceilf(LineHeight(0)) + 2);
if (fContainerView != NULL) {
fContainerView->ResizeTo(newRect.Width() + 1, newRect.Height());
if (fAlignment == B_ALIGN_CENTER)
fContainerView->MoveBy(ceilf((oldWidth - (newRect.Width() + 1)) / 2), 0);
else if (fAlignment == B_ALIGN_RIGHT)
fContainerView->MoveBy(oldWidth - (newRect.Width() + 1), 0);
fContainerView->Invalidate();
}
fTextRect = newRect.InsetBySelf(0, 1);
if (redraw)
_DrawLines(0, 0);
// Erase the old text (TODO: Might not work for alignments different than B_ALIGN_LEFT)
SetLowColor(ViewColor());
FillRect(BRect(fTextRect.right, fTextRect.top, Bounds().right, fTextRect.bottom), B_SOLID_LOW);
if (!fResizable)
return;
BRect bounds = Bounds();
float oldWidth = fTextRect.Width();
float newWidth = max_c(bounds.Width() - (fLeftInset + fRightInset),
ceilf(LineWidth(0)));
if (fContainerView != NULL) {
fContainerView->ResizeBy(ceilf(newWidth - oldWidth), 0);
if (fAlignment == B_ALIGN_CENTER)
fContainerView->MoveBy(ceilf((oldWidth - newWidth) / 2), 0);
else if (fAlignment == B_ALIGN_RIGHT)
fContainerView->MoveBy(ceilf(oldWidth - newWidth), 0);
// fContainerView->Invalidate();
}
fTextRect.right = fTextRect.left + newWidth;
if (redraw)
_DrawLines(0, 0);
// Erase the old text (TODO: Might not work for alignments different than B_ALIGN_LEFT)
SetLowColor(ViewColor());
FillRect(BRect(fTextRect.right, fTextRect.top, Bounds().right, fTextRect.bottom), B_SOLID_LOW);
}