ViewDriver::StrokeLineArray works correctly now

Frame drawing properly implemented in DefaultDecorator


git-svn-id: file:///srv/svn/repos/haiku/trunk/current@4094 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
DarkWyrm
2003-07-27 00:24:07 +00:00
parent ed2ad672c1
commit bb7791ec05
2 changed files with 194 additions and 72 deletions
+3 -6
View File
@@ -1053,15 +1053,12 @@ void ViewDriver::StrokeLineArray(BPoint *pts, int32 numlines, RGBColor *colors,
// screenwin->view->Invalidate();
// for now, just print the data and hope we don't crash
printf("ViewDriver::StrokeLineArray(): \n");
BPoint *ptindex=pts;
int32 ptindex=0;
for(int32 i=0; i<numlines; i++)
{
BPoint pt1=*ptindex;
ptindex+=sizeof(BPoint);
BPoint pt2=*ptindex;
ptindex+=sizeof(BPoint);
BPoint pt1=pts[ptindex++];
BPoint pt2=pts[ptindex++];
rgb_color col=colors[i].GetColor32();
drawview->SetHighColor(col);