From bcfb0a3331f18005db90e69279a51ea007a0be25 Mon Sep 17 00:00:00 2001 From: "Bruno G. Albuquerque" Date: Sun, 17 May 2009 12:44:59 +0000 Subject: [PATCH] - For audio-related stuff, when going from bits per second to kilobits per second we should use 1000 as a factor and not 1024. Thanks Fredrik Ekdahl for the heads up. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30780 a95241bf-73f2-0310-859d-f6bbb57e9c96 --- src/add-ons/kernel/file_systems/cdda/kernel_interface.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/add-ons/kernel/file_systems/cdda/kernel_interface.cpp b/src/add-ons/kernel/file_systems/cdda/kernel_interface.cpp index ccd9600718..305648c389 100644 --- a/src/add-ons/kernel/file_systems/cdda/kernel_interface.cpp +++ b/src/add-ons/kernel/file_systems/cdda/kernel_interface.cpp @@ -740,7 +740,7 @@ Volume::Mount(const char* device) inode->AddAttribute("Audio:Title", B_STRING_TYPE, text.titles[i]); inode->AddAttribute("Audio:Genre", B_STRING_TYPE, text.genre); inode->AddAttribute("Audio:Track", B_INT32_TYPE, track); - inode->AddAttribute("Audio:Bitrate", B_STRING_TYPE, "1378 kbps"); + inode->AddAttribute("Audio:Bitrate", B_STRING_TYPE, "1411 kbps"); snprintf(title, sizeof(title), "%02lu:%02lu", uint32(inode->FrameCount() / kFramesPerMinute),