From bd26704e422a132ca2d1529e48724361c6f6ec72 Mon Sep 17 00:00:00 2001 From: Rene Gollent Date: Fri, 28 Dec 2012 22:05:39 -0500 Subject: [PATCH] Use minimal frame info optimization in a few more places. --- src/apps/debugger/controllers/ThreadHandler.cpp | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/apps/debugger/controllers/ThreadHandler.cpp b/src/apps/debugger/controllers/ThreadHandler.cpp index 40539460a0..f9161060a2 100644 --- a/src/apps/debugger/controllers/ThreadHandler.cpp +++ b/src/apps/debugger/controllers/ThreadHandler.cpp @@ -565,7 +565,8 @@ ThreadHandler::_HandleBreakpointHitStep(CpuState* cpuState) if (stackTrace == NULL && cpuState != NULL) { if (fDebuggerInterface->GetArchitecture()->CreateStackTrace( - fThread->GetTeam(), this, cpuState, stackTrace, 1) + fThread->GetTeam(), this, cpuState, stackTrace, 1, + false, false) == B_OK) { stackTraceReference.SetTo(stackTrace, true); } @@ -651,7 +652,8 @@ ThreadHandler::_HandleSingleStepStep(CpuState* cpuState) if (stackTrace == NULL && cpuState != NULL) { if (fDebuggerInterface->GetArchitecture()->CreateStackTrace( - fThread->GetTeam(), this, cpuState, stackTrace, 1) + fThread->GetTeam(), this, cpuState, stackTrace, 1, + false, false) == B_OK) { stackTraceReference.SetTo(stackTrace, true); }