BAppServerLink is now using BApplication::fServerTo/From for its messaging.

Added LinkMsgReader::NeedsReply() method.
Completely redone ServerApp messaging: no more "replyport" from BAppServerLink; instead,
the registered client reply port is used. Fixed some more weak messaging stuff.
ServerApp now recognizes if an unknown message needs a reply, and sends it - for example,
the "Screen" preferences app no longer hangs, but crashes on start :)
Made LinkMsgReader::Read() virtual again, since it's needed by RAMLinkMsgReader.cpp.
Renamed BPortLink::GetNextReply() to GetNextMessage().
Some more cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13004 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2005-06-08 04:01:59 +00:00
parent be835bdf0b
commit bd28b3c746
12 changed files with 680 additions and 1033 deletions
+11
View File
@@ -102,6 +102,17 @@ LinkMsgReader::GetNextMessage(int32 &code, bigtime_t timeout)
}
bool
LinkMsgReader::NeedsReply() const
{
if (fReplySize == 0)
return false;
message_header *header = (message_header *)(fRecvBuffer + fRecvStart);
return (header->flags & kNeedsReply) != 0;
}
void
LinkMsgReader::ResetBuffer()
{