BAppServerLink is now using BApplication::fServerTo/From for its messaging.
Added LinkMsgReader::NeedsReply() method. Completely redone ServerApp messaging: no more "replyport" from BAppServerLink; instead, the registered client reply port is used. Fixed some more weak messaging stuff. ServerApp now recognizes if an unknown message needs a reply, and sends it - for example, the "Screen" preferences app no longer hangs, but crashes on start :) Made LinkMsgReader::Read() virtual again, since it's needed by RAMLinkMsgReader.cpp. Renamed BPortLink::GetNextReply() to GetNextMessage(). Some more cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13004 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -102,6 +102,17 @@ LinkMsgReader::GetNextMessage(int32 &code, bigtime_t timeout)
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}
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bool
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LinkMsgReader::NeedsReply() const
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{
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if (fReplySize == 0)
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return false;
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message_header *header = (message_header *)(fRecvBuffer + fRecvStart);
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return (header->flags & kNeedsReply) != 0;
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}
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void
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LinkMsgReader::ResetBuffer()
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{
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