* the app_server now uses a global token space - this should later be changed to

have different token spaces depending on the scope of its objects.
* removed TokenHandler - we're now using BTokenSpace instead.
* removed unused IPoint.cpp - if we ever need it again, it can still easily be
  resurrected from the dead.
* some cleanup.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14925 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Axel Dörfler
2005-11-14 19:46:20 +00:00
parent 4a6c604ad4
commit be05d56c7e
18 changed files with 194 additions and 570 deletions
+9 -22
View File
@@ -8,44 +8,31 @@
#ifndef BITMAP_MANAGER_H_
#define BITMAP_MANAGER_H_
#include <GraphicsDefs.h>
#include <List.h>
#include <Locker.h>
#include <OS.h>
#include <Rect.h>
#include <Locker.h>
#include "BGet++.h"
#include "TokenHandler.h"
class ServerBitmap;
/*!
\class BitmapManager BitmapManager.h
\brief Handler for BBitmap allocation
Whenever a ServerBitmap associated with a client-side BBitmap needs to be
created or destroyed, the BitmapManager needs to handle it. It takes care of
all memory management related to them.
NOTE: The allocator used is not thread-safe, it is currently protected
by the BitmapManager lock.
*/
class BitmapManager {
public:
public:
BitmapManager();
virtual ~BitmapManager();
virtual ~BitmapManager();
ServerBitmap *CreateBitmap( BRect bounds,
color_space space,
int32 flags,
int32 bytesPerRow = -1,
screen_id screen = B_MAIN_SCREEN_ID);
ServerBitmap* CreateBitmap(BRect bounds, color_space space,
int32 flags, int32 bytesPerRow = -1,
screen_id screen = B_MAIN_SCREEN_ID);
void DeleteBitmap(ServerBitmap* bitmap);
protected:
protected:
BList fBitmapList;
int8 *fBuffer;
TokenHandler fTokenizer;
int8* fBuffer;
BLocker fLock;
AreaPool fMemPool;
};
@@ -1,60 +0,0 @@
//------------------------------------------------------------------------------
// Copyright (c) 2001-2002, Haiku
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//
// File Name: TokenHandler.h
// Author: DarkWyrm <[email protected]>
// Description: Class to provide tokens with excluded values possible.
//
//------------------------------------------------------------------------------
#ifndef TOKENHANDLER_H_
#define TOKENHANDLER_H_
#include <OS.h>
#include <List.h>
#include <Locker.h>
// Local Defines ---------------------------------------------------------------
#define B_PREFERRED_TOKEN -2 /* A little bird told me about this one */
#define B_NULL_TOKEN -1
#define B_ANY_TOKEN 0
#define B_HANDLER_TOKEN 1
/*!
\class TokenHandler TokenHandler.h
\brief Class to provide tokens with excluded values possible.
*/
class TokenHandler
{
public:
TokenHandler(void);
~TokenHandler(void);
int32 GetToken(void);
void ExcludeValue(int32 value);
void Reset(void);
void ResetExcludes(void);
bool IsExclude(int32 value);
private:
int32 _index;
BLocker _lock;
BList *_excludes;
};
#endif