* the app_server now uses a global token space - this should later be changed to
have different token spaces depending on the scope of its objects. * removed TokenHandler - we're now using BTokenSpace instead. * removed unused IPoint.cpp - if we ever need it again, it can still easily be resurrected from the dead. * some cleanup. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14925 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -8,44 +8,31 @@
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#ifndef BITMAP_MANAGER_H_
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#define BITMAP_MANAGER_H_
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#include <GraphicsDefs.h>
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#include <List.h>
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#include <Locker.h>
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#include <OS.h>
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#include <Rect.h>
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#include <Locker.h>
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#include "BGet++.h"
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#include "TokenHandler.h"
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class ServerBitmap;
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/*!
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\class BitmapManager BitmapManager.h
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\brief Handler for BBitmap allocation
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Whenever a ServerBitmap associated with a client-side BBitmap needs to be
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created or destroyed, the BitmapManager needs to handle it. It takes care of
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all memory management related to them.
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NOTE: The allocator used is not thread-safe, it is currently protected
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by the BitmapManager lock.
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*/
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class BitmapManager {
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public:
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public:
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BitmapManager();
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virtual ~BitmapManager();
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virtual ~BitmapManager();
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ServerBitmap *CreateBitmap( BRect bounds,
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color_space space,
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int32 flags,
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int32 bytesPerRow = -1,
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screen_id screen = B_MAIN_SCREEN_ID);
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ServerBitmap* CreateBitmap(BRect bounds, color_space space,
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int32 flags, int32 bytesPerRow = -1,
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screen_id screen = B_MAIN_SCREEN_ID);
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void DeleteBitmap(ServerBitmap* bitmap);
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protected:
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protected:
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BList fBitmapList;
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int8 *fBuffer;
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TokenHandler fTokenizer;
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int8* fBuffer;
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BLocker fLock;
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AreaPool fMemPool;
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};
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