diff --git a/src/kits/game/DirectWindow.cpp b/src/kits/game/DirectWindow.cpp index e521620b14..6bd2b2598f 100644 --- a/src/kits/game/DirectWindow.cpp +++ b/src/kits/game/DirectWindow.cpp @@ -291,12 +291,16 @@ BDirectWindow::IsFullScreen() const bool BDirectWindow::SupportsWindowMode(screen_id id) { - display_mode mode; +/* display_mode mode; status_t status = BScreen(id).GetMode(&mode); if (status == B_OK) return mode.flags & B_PARALLEL_ACCESS; - return false; + return false;*/ + // TODO: Apparently, the above is false for the vesa driver, + // but enabling it doesn't do any harm... maybe we should just return always true. + // At least, I can't see why window mode shouldn't be supported. + return true; }