Use bilinear filtering for Haiku.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@37098 a95241bf-73f2-0310-859d-f6bbb57e9c96
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+8
-1
@@ -859,6 +859,11 @@ ThemeInterfaceView::SetScreenshot(BBitmap *shot)
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fScreenshotPane->ClearViewBitmap();
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fScreenshotPane->ClearViewBitmap();
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if (shot)
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if (shot)
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{
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{
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#ifdef __HAIKU__
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fScreenshotPane->SetViewBitmap(shot, shot->Bounds(),
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fScreenshotPane->Bounds(), B_FOLLOW_ALL, B_FILTER_BITMAP_BILINEAR);
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#else
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BBitmap scaled(fScreenshotPane->Bounds(), B_RGB32);
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BBitmap scaled(fScreenshotPane->Bounds(), B_RGB32);
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status_t err = ENOSYS;
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status_t err = ENOSYS;
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#ifdef B_ZETA_VERSION
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#ifdef B_ZETA_VERSION
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@@ -870,8 +875,10 @@ ThemeInterfaceView::SetScreenshot(BBitmap *shot)
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}
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}
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else
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else
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{
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{
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fScreenshotPane->SetViewBitmap(shot, shot->Bounds(), fScreenshotPane->Bounds());
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fScreenshotPane->SetViewBitmap(shot, shot->Bounds(),
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fScreenshotPane->Bounds());
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}
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}
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#endif
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}
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}
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fScreenshotPane->Invalidate(fScreenshotPane->Bounds());
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fScreenshotPane->Invalidate(fScreenshotPane->Bounds());
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