Fixed some bugs in StealFocus, RemoveFocus and SetStickyMode

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@17614 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stefano Ceccherini
2006-05-28 08:50:52 +00:00
parent cd39decc44
commit c1dd282b9b
2 changed files with 19 additions and 13 deletions
+11 -9
View File
@@ -1931,15 +1931,17 @@ BMenu::SetIgnoreHidden(bool on)
void void
BMenu::SetStickyMode(bool on) BMenu::SetStickyMode(bool on)
{ {
fStickyMode = on; if (fStickyMode != on) {
// TODO: Ugly hack, but it needs to be done right here in this method
// TODO: Ugly hack, but it needs to be done right here in this method BMenuBar *menuBar = dynamic_cast<BMenuBar *>(this);
BMenuBar *menuBar = dynamic_cast<BMenuBar *>(this); if (on && menuBar != NULL && menuBar->LockLooper()) {
if (on && menuBar != NULL && menuBar->LockLooper()) { // Steal the focus from the current focus view
// Steal the focus from the current focus view // (needed to handle keyboard navigation)
// (needed to handle keyboard navigation) menuBar->StealFocus();
menuBar->StealFocus(); menuBar->UnlockLooper();
menuBar->UnlockLooper(); }
fStickyMode = on;
} }
// If we are switching to sticky mode, propagate the status // If we are switching to sticky mode, propagate the status
+8 -4
View File
@@ -17,6 +17,7 @@
#include <MenuPrivate.h> #include <MenuPrivate.h>
#include <TokenSpace.h> #include <TokenSpace.h>
using BPrivate::gDefaultTokens;
struct menubar_data { struct menubar_data {
BMenuBar *menuBar; BMenuBar *menuBar;
@@ -509,13 +510,16 @@ BMenuBar::RestoreFocus()
BWindow *window = Window(); BWindow *window = Window();
if (window != NULL && window->Lock()) { if (window != NULL && window->Lock()) {
BHandler *handler = NULL; BHandler *handler = NULL;
if (BPrivate::gDefaultTokens.GetToken(fPrevFocusToken, B_HANDLER_TOKEN, if (fPrevFocusToken != -1
(void **)&handler) == B_OK) { && gDefaultTokens.GetToken(fPrevFocusToken, B_HANDLER_TOKEN, (void **)&handler) == B_OK) {
BView *view = dynamic_cast<BView *>(handler); BView *view = dynamic_cast<BView *>(handler);
if (view != NULL && view->Window() == window) if (view != NULL && view->Window() == window)
view->MakeFocus(); view->MakeFocus();
} fPrevFocusToken = -1;
fPrevFocusToken = -1;
} else if (IsFocus())
MakeFocus(false);
window->Unlock(); window->Unlock();
} }
} }