updated mesa to 6.5.2

updated the mesa software addon to work again (maybe would need more work)


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@20137 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Jérôme Duval
2007-02-15 23:40:43 +00:00
parent f20962103f
commit c34e204a4e
453 changed files with 127025 additions and 86437 deletions
+30 -9
View File
@@ -1,4 +1,3 @@
/* $XFree86: xc/lib/GL/include/GL/internal/glcore.h,v 1.7 2001/03/25 05:32:00 tsi Exp $ */
#ifndef __gl_core_h_
#define __gl_core_h_
@@ -37,9 +36,7 @@
**
*/
#ifndef XFree86LOADER
#include <sys/types.h>
#endif
#ifdef CAPI
#undef CAPI
@@ -64,12 +61,18 @@ typedef struct __GLinterfaceRec __GLinterface;
** and used by the "operating system".
*/
/*
** Mode and limit information for a context. This information is
** kept around in the context so that values can be used during
** command execution, and for returning information about the
** context to the application.
*/
/**
* Mode and limit information for a context. This information is
* kept around in the context so that values can be used during
* command execution, and for returning information about the
* context to the application.
*
* Instances of this structure are shared by the driver and the loader. To
* maintain binary compatability, new fields \b must be added only to the
* end of the structure.
*
* \sa _gl_context_modes_create
*/
typedef struct __GLcontextModesRec {
struct __GLcontextModesRec * next;
@@ -137,6 +140,13 @@ typedef struct __GLcontextModesRec {
GLint swapMethod;
GLint screen;
/* EXT_texture_from_pixmap */
GLint bindToTextureRgb;
GLint bindToTextureRgba;
GLint bindToMipmapTexture;
GLint bindToTextureTargets;
GLint yInverted;
} __GLcontextModes;
/* Several fields of __GLcontextModes can take these as values. Since
@@ -166,6 +176,17 @@ typedef struct __GLcontextModesRec {
#define GLX_PIXMAP_BIT 0x00000002
#define GLX_PBUFFER_BIT 0x00000004
#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
#define GLX_Y_INVERTED_EXT 0x20D4
#define GLX_TEXTURE_1D_BIT_EXT 0x00000001
#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
/************************************************************************/
/*