* rearranged header a bit

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26308 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Karsten Heimrich
2008-07-07 20:01:46 +00:00
parent a836d47d56
commit c5ea3d591d
+27 -17
View File
@@ -1,5 +1,5 @@
/*
* Copyright 2001-2006, Haiku. All rights reserved.
* Copyright 2001-2008, Haiku. All rights reserved.
* Distributed under the terms of the MIT License.
*
* Authors:
@@ -26,6 +26,7 @@ class Printer;
// OpenTracker shared sources
#include "ObjectList.h"
class SpoolFolder : public Folder {
protected:
void Notify(Job* job, int kind);
@@ -34,6 +35,7 @@ public:
SpoolFolder(BLocker* locker, BLooper* looper, const BDirectory& spoolDir);
};
/*****************************************************************************/
// Printer
//
@@ -43,10 +45,14 @@ public:
class Printer : public BHandler, public Object
{
typedef BHandler Inherited;
public:
Printer(const BDirectory* node, Resource* res);
~Printer();
virtual ~Printer();
virtual void MessageReceived(BMessage* message);
virtual status_t GetSupportedSuites(BMessage* msg);
virtual BHandler* ResolveSpecifier(BMessage* msg, int32 index,
BMessage* spec, int32 form, const char* prop);
// Static helper functions
static Printer* Find(const BString& name);
@@ -63,16 +69,12 @@ public:
// Try to start processing of next spooled job
void HandleSpooledJob();
// Abort print_thread without processing spooled job
void AbortPrintThread();
void MessageReceived(BMessage* msg);
// Scripting support, see Printer.Scripting.cpp
status_t GetSupportedSuites(BMessage* msg);
void HandleScriptingCommand(BMessage* msg);
BHandler* ResolveSpecifier(BMessage* msg, int32 index, BMessage* spec,
int32 form, const char* prop);
void GetName(BString& name);
Resource* GetResource() { return fResource; }
@@ -81,27 +83,35 @@ private:
status_t LoadPrinterAddon(image_id& id);
void AddCurrentPrinter(BMessage* m);
SpoolFolder fPrinter; // the printer spooling directory
Resource* fResource; // the resource required for processing a print job
bool fSinglePrintThread; // is printer add-on allowed to process multiple print job at once
Job* fJob; // the next job to process
vint32 fProcessing; // the current nmber of processing threads
bool fAbort; // stop processing
static BObjectList<Printer> sPrinters;
// Accessor
BDirectory* SpoolDir() { return fPrinter.GetSpoolDir(); }
void ResetJobStatus();
bool HasCurrentPrinter(BString& name);
bool MoveJob(const BString& name);
// Get next spooled job if any
bool FindSpooledJob();
status_t PrintSpooledJob(BFile* spoolFile);
void PrintThread(Job* job);
static status_t print_thread(void* data);
void StartPrintThread();
private:
// the printer spooling directory
SpoolFolder fPrinter;
// the resource required for processing a print job
Resource* fResource;
// is printer add-on allowed to process multiple print job at once
bool fSinglePrintThread;
// the next job to process
Job* fJob;
// the current nmber of processing threads
vint32 fProcessing;
// stop processing
bool fAbort;
static BObjectList<Printer> sPrinters;
};
#endif