* Radically culled the list of BApplication friends and introduced a
BApplication::Private class for accessing relevant parts. * Pulled the app server connection and IK initialization out of InitData() into a new method _InitGUIContext() and introduced a private constructor that allows to avoid this initialization. This will be used for servers that don't have GUI respectively want to init the app server connection later. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@13312 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -25,6 +25,7 @@
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#include <MessageRunner.h>
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#include <Roster.h>
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#include <ApplicationPrivate.h>
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#include <AppMisc.h>
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#include <PortLink.h>
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#include <ServerProtocol.h>
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@@ -2058,7 +2059,8 @@ BWindow::InitData(BRect frame, const char* title, window_look look,
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STRACE(("BWindow::InitData(): contacting app_server...\n"));
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// let app_server to know that a window has been created.
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fLink = new BPrivate::PortLink(be_app->fServerLink->SenderPort(), receivePort);
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fLink = new BPrivate::PortLink(
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BApplication::Private::ServerLink()->SenderPort(), receivePort);
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// HERE we are in BApplication's thread, so for locking we use be_app variable
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// we'll lock the be_app to be sure we're the only one writing at BApplication's server port
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