Let's call it WriteChunk() instead of WriteNextChunk() and make the signature

consistent everywhere (according to BMediaTracker::WriteChunk()).


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31987 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stephan Aßmus
2009-07-30 17:54:03 +00:00
parent 09596a6bbc
commit c98ea33596
5 changed files with 9 additions and 12 deletions
+2 -4
View File
@@ -15,8 +15,7 @@ class ChunkWriter {
public:
virtual ~ChunkWriter() {};
virtual status_t WriteChunk(const void* chunkBuffer,
size_t chunkSize,
const media_header* mediaHeader) = 0;
size_t chunkSize, uint32 flags) = 0;
};
class Encoder {
@@ -41,8 +40,7 @@ public:
media_encode_info* info) = 0;
status_t WriteChunk(const void* chunkBuffer,
size_t chunkSize,
const media_header* mediaHeader);
size_t chunkSize, uint32 flags = 0);
void SetChunkWriter(ChunkWriter* writer);