Let's call it WriteChunk() instead of WriteNextChunk() and make the signature
consistent everywhere (according to BMediaTracker::WriteChunk()). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@31987 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -15,8 +15,7 @@ class ChunkWriter {
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public:
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virtual ~ChunkWriter() {};
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virtual status_t WriteChunk(const void* chunkBuffer,
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size_t chunkSize,
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const media_header* mediaHeader) = 0;
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size_t chunkSize, uint32 flags) = 0;
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};
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class Encoder {
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@@ -41,8 +40,7 @@ public:
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media_encode_info* info) = 0;
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status_t WriteChunk(const void* chunkBuffer,
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size_t chunkSize,
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const media_header* mediaHeader);
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size_t chunkSize, uint32 flags = 0);
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void SetChunkWriter(ChunkWriter* writer);
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