ServerWindow is no more a ServerApp's friend. Some cleanups.

git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12663 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Stefano Ceccherini
2005-05-14 13:22:26 +00:00
parent d5b04e50f8
commit cb80e15b3c
3 changed files with 53 additions and 46 deletions
+10 -40
View File
@@ -1039,25 +1039,10 @@ void ServerWindow::DispatchMessage(int32 code, LinkMsgReader &link)
}
// search for a picture with the specified token.
ServerPicture *sp = NULL;
int32 i = 0;
while(1)
{
sp=static_cast<ServerPicture*>(cl->fServerWin->fServerApp->fPictureList->ItemAt(i++));
if (!sp)
break;
if(sp->GetToken() == pictureToken)
{
//cl->clipToPicture = sp;
// TODO: Increase that picture's reference count.(~ allocate a picture)
break;
}
}
// avoid compiler warning
i = 0;
ServerPicture *sp = cl->fServerWin->fServerApp->FindPicture(pictureToken);
// TODO: Increase that picture's reference count.(~ allocate a picture)
if (sp == NULL)
break;
// we have a new picture to clip to, so rebuild our full region
if(cl->clipToPicture)
@@ -1102,26 +1087,11 @@ void ServerWindow::DispatchMessage(int32 code, LinkMsgReader &link)
link.Read<int32>(&pictureToken);
link.Read<BPoint>(&where);
ServerPicture *sp = NULL;
int32 i = 0;
while(1)
{
sp= static_cast<ServerPicture*>(cl->fServerWin->fServerApp->fPictureList->ItemAt(i++));
if (!sp)
break;
if(sp->GetToken() == pictureToken)
{
//cl->clipToPicture = sp;
// TODO: Increase that picture's reference count.(~ allocate a picture)
break;
}
}
// avoid compiler warning
i = 0;
// TODO: Increase that picture's reference count.(~ allocate a picture)
ServerPicture *sp = cl->fServerWin->fServerApp->FindPicture(pictureToken);
if (sp == NULL)
break;
// if a picture has been found...
if(cl->clipToPicture)
{
@@ -2023,7 +1993,7 @@ void ServerWindow::DispatchGraphicsMessage(int32 code, LinkMsgReader &link)
// This is a very special case in the sense that when ServerMemIO is used for this
// purpose, it will be set to NOT automatically free the memory which it had
// requested. This is the server's job once the message has been dispatched.
fServerApp->fSharedMem->ReleaseBuffer(msgpointer);
fServerApp->AppAreaPool()->ReleaseBuffer(msgpointer);
break;
}