bonefish + axeld:
* Removed the superfluous "flags" parameter from ConditionVariable::Add() that we forgot there when we moved the flags field from ConditionVariableEntry::Add() to Wait(). * Using this method was therefore not a good idea - only UnixFifo did, though. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@26454 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -35,8 +35,7 @@ public:
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inline ConditionVariable* Variable() const { return fVariable; }
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private:
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inline void AddToVariable(ConditionVariable* variable,
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uint32 flags);
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inline void AddToVariable(ConditionVariable* variable);
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private:
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ConditionVariable* fVariable;
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@@ -60,8 +59,7 @@ public:
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inline void NotifyOne(bool threadsLocked = false);
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inline void NotifyAll(bool threadsLocked = false);
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void Add(ConditionVariableEntry* entry,
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uint32 flags = 0);
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void Add(ConditionVariableEntry* entry);
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const void* Object() const { return fObject; }
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