* if a dead key sequence does not produce a special character as defined by

the dead key character map - both the dead key itself and the following
  character are being sent. 
  R5 seems to do the same, at least the resulting behaviour in the terminal
  is now identical: e.g. if you press ^ once, you see nothing, if you press ^ a
  second time, you see '^^'.


git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@30765 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
Oliver Tappe
2009-05-15 10:10:47 +00:00
parent b62daa4867
commit cdea942eea
@@ -418,15 +418,19 @@ Keymap::GetChars(uint32 keyCode, uint32 modifiers, uint8 activeDeadKey,
i++;
}
// if not found we return the current char mapped
*chars = new (std::nothrow) char[*numBytes + 1];
// if not found we return the whole sequence (the dead key itself plus
// the following char)
int32 deadKeyNumBytes = fChars[deadKey[1]];
int32 fullNumBytes = deadKeyNumBytes + *numBytes;
*chars = new (std::nothrow) char[fullNumBytes + 1];
if (*chars == NULL) {
*numBytes = 0;
return;
}
strncpy(*chars, &(fChars[offset + 1]), *numBytes );
(*chars)[*numBytes] = 0;
strncpy(*chars, &fChars[deadKey[1] + 1], deadKeyNumBytes);
strncpy(*chars + deadKeyNumBytes, &fChars[offset + 1], *numBytes);
*numBytes = fullNumBytes;
(*chars)[fullNumBytes] = 0;
}