We now save and restore the main splits of the team window. The tab split
will be joining them shortly. git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@43134 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -339,13 +339,29 @@ status_t
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TeamWindow::LoadSettings(const GUITeamUISettings* settings)
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TeamWindow::LoadSettings(const GUITeamUISettings* settings)
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{
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{
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BVariant value;
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BVariant value;
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status_t result = settings->Value("teamWindowFrame", value);
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status_t error = settings->Value("teamWindowFrame", value);
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if (result == B_OK) {
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if (error == B_OK) {
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BRect rect = value.ToRect();
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BRect rect = value.ToRect();
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ResizeTo(rect.Width(), rect.Height());
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ResizeTo(rect.Width(), rect.Height());
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MoveTo(rect.left, rect.top);
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MoveTo(rect.left, rect.top);
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}
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}
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error = settings->Value("teamWindowSourceSplit0", value);
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if (error == B_OK)
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fSourceSplitView->SetItemWeight(0L, value.ToFloat(), false);
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error = settings->Value("teamWindowSourceSplit1", value);
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if (error == B_OK)
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fSourceSplitView->SetItemWeight(1L, value.ToFloat(), true);
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error = settings->Value("teamWindowFunctionSplit0", value);
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if (error == B_OK)
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fFunctionSplitView->SetItemWeight(0L, value.ToFloat(), false);
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error = settings->Value("teamWindowFunctionSplit1", value);
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if (error == B_OK)
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fFunctionSplitView->SetItemWeight(1L, value.ToFloat(), true);
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return B_OK;
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return B_OK;
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}
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}
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@@ -353,9 +369,26 @@ TeamWindow::LoadSettings(const GUITeamUISettings* settings)
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status_t
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status_t
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TeamWindow::SaveSettings(GUITeamUISettings* settings)
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TeamWindow::SaveSettings(GUITeamUISettings* settings)
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{
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{
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status_t error = settings->SetValue("teamWindowFrame", Frame());
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if (!settings->SetValue("teamWindowFrame", Frame()))
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return B_NO_MEMORY;
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return error;
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if (!settings->SetValue("teamWindowSourceSplit0",
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fSourceSplitView->ItemWeight(0L)))
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return B_NO_MEMORY;
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if (!settings->SetValue("teamWindowSourceSplit1",
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fSourceSplitView->ItemWeight(1L)))
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return B_NO_MEMORY;
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if (!settings->SetValue("teamWindowFunctionSplit0",
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fFunctionSplitView->ItemWeight(0L)))
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return B_NO_MEMORY;
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if (!settings->SetValue("teamWindowFunctionSplit1",
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fFunctionSplitView->ItemWeight(1L)))
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return B_NO_MEMORY;
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return B_OK;
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}
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}
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@@ -502,6 +535,7 @@ TeamWindow::_Init()
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BLayoutBuilder::Group<>(this, B_VERTICAL)
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BLayoutBuilder::Group<>(this, B_VERTICAL)
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.Add(fMenuBar = new BMenuBar("Menu"))
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.Add(fMenuBar = new BMenuBar("Menu"))
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.AddSplit(B_VERTICAL, 3.0f)
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.AddSplit(B_VERTICAL, 3.0f)
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.GetSplitView(&fFunctionSplitView)
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.SetInsets(4.0f, 4.0f, 4.0f, 4.0f)
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.SetInsets(4.0f, 4.0f, 4.0f, 4.0f)
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.Add(fTabView = new BTabView("tab view"), 0.4f)
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.Add(fTabView = new BTabView("tab view"), 0.4f)
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.AddGroup(B_VERTICAL, 4.0f)
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.AddGroup(B_VERTICAL, 4.0f)
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@@ -516,6 +550,7 @@ TeamWindow::_Init()
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"source path",
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"source path",
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"Source path unavailable."), 4.0f)
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"Source path unavailable."), 4.0f)
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.AddSplit(B_HORIZONTAL, 3.0f)
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.AddSplit(B_HORIZONTAL, 3.0f)
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.GetSplitView(&fSourceSplitView)
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.Add(sourceScrollView = new BScrollView("source scroll",
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.Add(sourceScrollView = new BScrollView("source scroll",
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NULL, 0, true, true), 3.0f)
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NULL, 0, true, true), 3.0f)
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.Add(fLocalsTabView = new BTabView("locals view"))
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.Add(fLocalsTabView = new BTabView("locals view"))
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@@ -24,6 +24,7 @@
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class BButton;
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class BButton;
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class BMenuBar;
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class BMenuBar;
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class BSplitView;
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class BStringView;
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class BStringView;
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class BTabView;
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class BTabView;
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class GUITeamUISettings;
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class GUITeamUISettings;
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@@ -169,6 +170,8 @@ private:
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BButton* fStepOutButton;
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BButton* fStepOutButton;
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BMenuBar* fMenuBar;
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BMenuBar* fMenuBar;
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BStringView* fSourcePathView;
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BStringView* fSourcePathView;
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BSplitView* fFunctionSplitView;
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BSplitView* fSourceSplitView;
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InspectorWindow* fInspectorWindow;
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InspectorWindow* fInspectorWindow;
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};
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};
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