Introducing Message4. The changes to the related sources are ifdefed with USING_MESSAGE4 which is defined in Message4.h. To use Message4 the Message4.cpp, Message4.h, MessageUtils4.cpp, MessageUtils4.h and MessagePrivate4.h have to be linked to their counterparts without 4 suffix. Then MessageBody.cpp and MessageField.cpp have to be commented out in the app kit Jamfile and r5_message.cpp has to be added. There remain some bugs to be found. Feel free to change that.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@14882 a95241bf-73f2-0310-859d-f6bbb57e9c96
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@@ -34,6 +34,10 @@
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#include <TokenSpace.h>
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#include <MessageUtils.h>
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#ifdef USING_MESSAGE4
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#include <MessagePrivate.h>
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#endif
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#include <ctype.h>
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#include <stdio.h>
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#include <math.h>
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@@ -2249,15 +2253,29 @@ BWindow::task_looper()
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dispatchNextMessage = false;
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} else {
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// Get the target handler
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#ifdef USING_MESSAGE4
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// Use the private BMessage accessor to determine if we are
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// using the preferred handler, or if a target has been
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// specified
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BHandler *handler;
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BMessage::Private messagePrivate(fLastMessage);
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bool usePreferred = messagePrivate.UsePreferredTarget();
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#else
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// Use BMessage friend functions to determine if we are using the
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// preferred handler, or if a target has been specified
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BHandler* handler;
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bool usePreferred = _use_preferred_target_(fLastMessage);
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#endif
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if (usePreferred) {
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handler = PreferredHandler();
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} else {
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#ifndef USING_MESSAGE4
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gDefaultTokens.GetToken(_get_message_target_(fLastMessage),
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B_HANDLER_TOKEN, (void **)&handler);
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#else
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gDefaultTokens.GetToken(messagePrivate.GetTarget(),
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B_HANDLER_TOKEN, (void **)&handler);
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#endif
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}
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// if a target was given, and we should not use the preferred
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