diff --git a/src/add-ons/accelerants/nvidia/engine/nv_acc_dma.c b/src/add-ons/accelerants/nvidia/engine/nv_acc_dma.c index ad393ae2fd..a189690590 100644 --- a/src/add-ons/accelerants/nvidia/engine/nv_acc_dma.c +++ b/src/add-ons/accelerants/nvidia/engine/nv_acc_dma.c @@ -1905,7 +1905,7 @@ void SCREEN_TO_SCREEN_SCALED_FILTERED_BLIT_DMA(engine_token *et, scaled_blit_par * note: * horizontal granularity is 2 pixels, vertical granularity is 1 pixel. * look at Matrox or Neomagic bes engines code for usage example. */ - //fixme: tested 16-bit depth, verify other depths... + //fixme: tested 15, 16 and 32-bit RGB depth, verify other depths... ((uint32*)(si->dma_buffer))[si->engine.dma.current++] = (((list[i].src_height + 1) << 16) | (((list[i].src_width + 1) + 0x0001) & ~0x0001)); /* SourceHeightWidth */