From d24c6abf98bf3732208acecfb2ee186c85bf05ec Mon Sep 17 00:00:00 2001 From: Rudolf Cornelissen Date: Tue, 31 Jan 2006 11:06:59 +0000 Subject: [PATCH] comment update: pitch granularity now confirmed for 15, 16 and 32bit RGB depths (SCALED_BLIT). git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@16169 a95241bf-73f2-0310-859d-f6bbb57e9c96 --- src/add-ons/accelerants/nvidia/engine/nv_acc_dma.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/add-ons/accelerants/nvidia/engine/nv_acc_dma.c b/src/add-ons/accelerants/nvidia/engine/nv_acc_dma.c index ad393ae2fd..a189690590 100644 --- a/src/add-ons/accelerants/nvidia/engine/nv_acc_dma.c +++ b/src/add-ons/accelerants/nvidia/engine/nv_acc_dma.c @@ -1905,7 +1905,7 @@ void SCREEN_TO_SCREEN_SCALED_FILTERED_BLIT_DMA(engine_token *et, scaled_blit_par * note: * horizontal granularity is 2 pixels, vertical granularity is 1 pixel. * look at Matrox or Neomagic bes engines code for usage example. */ - //fixme: tested 16-bit depth, verify other depths... + //fixme: tested 15, 16 and 32-bit RGB depth, verify other depths... ((uint32*)(si->dma_buffer))[si->engine.dma.current++] = (((list[i].src_height + 1) << 16) | (((list[i].src_width + 1) + 0x0001) & ~0x0001)); /* SourceHeightWidth */