From d57a764108c8d05864001ec3b541a4346cae360a Mon Sep 17 00:00:00 2001 From: Starsseed Date: Sat, 14 Apr 2012 10:46:52 +0200 Subject: [PATCH] MediaPlayer: use float format for audio frequency (see #8433). --- src/apps/mediaplayer/InfoWin.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/apps/mediaplayer/InfoWin.cpp b/src/apps/mediaplayer/InfoWin.cpp index 71d987afc2..58622bbb54 100644 --- a/src/apps/mediaplayer/InfoWin.cpp +++ b/src/apps/mediaplayer/InfoWin.cpp @@ -337,7 +337,7 @@ printf("InfoWin::Update(0x%08lx)\n", which); s << format.Width() << " x " << format.Height(); // encoded has output as 1st field... char fpsString[20]; - snprintf(fpsString, sizeof(fpsString), B_TRANSLATE("%f fps"), + snprintf(fpsString, sizeof(fpsString), B_TRANSLATE("%.3f fps"), videoFormat.field_rate); s << ", " << fpsString << "\n\n"; fContentsView->Insert(s.String()); @@ -398,7 +398,7 @@ printf("InfoWin::Update(0x%08lx)\n", which); if (sr > 0.0) { char rateString[20]; snprintf(rateString, sizeof(rateString), - B_TRANSLATE("%d kHz"), sr / 1000); + B_TRANSLATE("%.3f kHz"), sr / 1000); s << rateString; } else { BString rateString = B_TRANSLATE("%d kHz");