added a little debugging facility for printing on-screen debugging info on Haiku. For those like me without serial debugging... also made RootLayer use the desktop background color.
git-svn-id: file:///srv/svn/repos/haiku/haiku/trunk@12819 a95241bf-73f2-0310-859d-f6bbb57e9c96
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/*
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* Copyright 2005, Stephan Aßmus <[email protected]>. All rights reserved.
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* Distributed under the terms of the MIT License.
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*
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* Class used to manage global access to on-screen debugging info
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* in the RootLayer class.
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*
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*/
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#include "RootLayer.h"
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#include "DebugInfoManager.h"
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// init globals
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DebugInfoManager*
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DebugInfoManager::sDefaultInstance = NULL;
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#if ON_SCREEN_DEBUGGING_INFO
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char* gDebugString = new char[2048];
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#endif
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// destructor
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DebugInfoManager::~DebugInfoManager()
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{
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}
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// Default
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DebugInfoManager*
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DebugInfoManager::Default()
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{
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if (!sDefaultInstance)
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sDefaultInstance = new DebugInfoManager();
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return sDefaultInstance;
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}
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// AddInfo
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void
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DebugInfoManager::AddInfo(const char* string)
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{
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#if ON_SCREEN_DEBUGGING_INFO
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if (fRootLayer) {
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fRootLayer->AddDebugInfo(string);
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}
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#endif // ON_SCREEN_DEBUGGING_INFO
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}
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// constructor
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DebugInfoManager::DebugInfoManager()
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#if ON_SCREEN_DEBUGGING_INFO
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: fRootLayer(NULL)
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#endif // ON_SCREEN_DEBUGGING_INFO
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{
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gDebugString[0] = 0;
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}
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#if ON_SCREEN_DEBUGGING_INFO
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// SetRootLayer
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void
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DebugInfoManager::SetRootLayer(RootLayer* layer)
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{
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fRootLayer = layer;
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}
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#endif // ON_SCREEN_DEBUGGING_INFO
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