Many, many API updates
git-svn-id: file:///srv/svn/repos/haiku/trunk/current@2176 a95241bf-73f2-0310-859d-f6bbb57e9c96
This commit is contained in:
@@ -27,126 +27,126 @@
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Member Functions</P>
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<P class="Body" style="margin: 0px"><BR>
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</P>
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<TABLE WIDTH=620 HEIGHT=479 BORDER=1 CELLPADDING=1 CELLSPACING=2>
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<TABLE WIDTH=620 HEIGHT=480 BORDER=1 CELLPADDING=1 CELLSPACING=2>
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<TR>
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<TD WIDTH=307 HEIGHT=42>
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<TD WIDTH=231 HEIGHT=32>
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<P class="Body" style="margin: 0px">Layer(BRect frame, const char *name, int32 resize, int32 flags, ServerWindow *win)</P>
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</TD>
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<TD WIDTH=312 HEIGHT=42>
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<TD WIDTH=234 HEIGHT=32>
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<P class="Body" style="margin: 0px">~Layer(void)</P>
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</TD>
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</TR>
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<TR>
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<TD WIDTH=307 HEIGHT=42>
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<TD WIDTH=231 HEIGHT=32>
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<P class="Body" style="margin: 0px">void AddChild(Layer *child, Layer *before=NULL, bool rebuild=true)</P>
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</TD>
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<TD WIDTH=312 HEIGHT=42>
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<TD WIDTH=234 HEIGHT=32>
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<P class="Body" style="margin: 0px">RemoveChild(Layer *child, bool rebuild=true)</P>
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</TD>
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</TR>
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<TR>
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<TD WIDTH=307 HEIGHT=24>
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<TD WIDTH=231 HEIGHT=17>
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<P class="Body" style="margin: 0px">void RemoveSelf(bool rebuild=true)</P>
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</TD>
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<TD WIDTH=312 HEIGHT=24>
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<TD WIDTH=234 HEIGHT=17>
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<P class="Body" style="margin: 0px">void Invalidate(BRect r)</P>
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</TD>
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</TR>
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<TR>
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<TD WIDTH=307 HEIGHT=24>
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<TD WIDTH=231 HEIGHT=17>
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<P class="Body" style="margin: 0px">void Invalidate(BRegion *region)</P>
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</TD>
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<TD WIDTH=312 HEIGHT=24>
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<TD WIDTH=234 HEIGHT=17>
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<P class="Body" style="margin: 0px">BRect Frame(void)</P>
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</TD>
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</TR>
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<TR>
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<TD WIDTH=307 HEIGHT=24>
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<TD WIDTH=231 HEIGHT=17>
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<P class="Body" style="margin: 0px">BRect Bounds(void)</P>
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</TD>
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<TD WIDTH=312 HEIGHT=24>
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<TD WIDTH=234 HEIGHT=17>
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<P class="Body" style="margin: 0px">void MoveBy(BPoint pt)</P>
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</TD>
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</TR>
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<TR>
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<TD WIDTH=307 HEIGHT=24>
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<TD WIDTH=231 HEIGHT=17>
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<P class="Body" style="margin: 0px">void MoveBy(float x, float y)</P>
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</TD>
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<TD WIDTH=312 HEIGHT=24>
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<TD WIDTH=234 HEIGHT=17>
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<P class="Body" style="margin: 0px">void ResizeBy(BPoint pt)</P>
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</TD>
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</TR>
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<TR>
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<TD WIDTH=307 HEIGHT=24>
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<TD WIDTH=231 HEIGHT=17>
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<P class="Body" style="margin: 0px">void ResizeBy(float x, float y)</P>
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</TD>
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<TD WIDTH=312 HEIGHT=24>
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<TD WIDTH=234 HEIGHT=17>
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<P class="Body" style="margin: 0px">int32 CountChildren(void)</P>
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</TD>
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</TR>
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<TR>
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<TD WIDTH=307 HEIGHT=24>
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<TD WIDTH=231 HEIGHT=17>
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<P class="Body" style="margin: 0px">bool IsDirty(void)</P>
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</TD>
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<TD WIDTH=312 HEIGHT=24>
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<TD WIDTH=234 HEIGHT=17>
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<P class="Body" style="margin: 0px">BRect ConvertToTop(const BRect &r)</P>
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</TD>
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</TR>
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<TR>
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<TD WIDTH=307 HEIGHT=24>
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<TD WIDTH=231 HEIGHT=32>
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<P class="Body" style="margin: 0px">BRegion ConvertToTop(const BRegion &r)</P>
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</TD>
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<TD WIDTH=312 HEIGHT=24>
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<TD WIDTH=234 HEIGHT=32>
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<P class="Body" style="margin: 0px">BRect ConvertFromTop(const BRect &r)</P>
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</TD>
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</TR>
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<TR>
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<TD WIDTH=307 HEIGHT=42>
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<TD WIDTH=231 HEIGHT=32>
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<P class="Body" style="margin: 0px">BRegion ConvertFromTop(const BRegion &r)</P>
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</TD>
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<TD WIDTH=312 HEIGHT=42>
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<TD WIDTH=234 HEIGHT=32>
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<P class="Body" style="margin: 0px">BRect ConvertToParent(const BRect &r)</P>
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</TD>
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</TR>
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<TR>
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<TD WIDTH=307 HEIGHT=42>
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<TD WIDTH=231 HEIGHT=32>
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<P class="Body" style="margin: 0px">BRegion ConvertToParent(const BRegion &r)</P>
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</TD>
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<TD WIDTH=312 HEIGHT=42>
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<TD WIDTH=234 HEIGHT=32>
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<P class="Body" style="margin: 0px">BRect ConvertFromParent(const BRect &r)</P>
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</TD>
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</TR>
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<TR>
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<TD WIDTH=307 HEIGHT=42>
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<TD WIDTH=231 HEIGHT=32>
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<P class="Body" style="margin: 0px">BRegion ConvertFromParent(const BRegion &r)</P>
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</TD>
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<TD WIDTH=312 HEIGHT=42>
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<TD WIDTH=234 HEIGHT=32>
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<P class="Body" style="margin: 0px">void RebuildRegions(bool recursive=false)</P>
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</TD>
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</TR>
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<TR>
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<TD WIDTH=307 HEIGHT=24>
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<TD WIDTH=231 HEIGHT=17>
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<P class="Body" style="margin: 0px">void MakeTopChild(void)</P>
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</TD>
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<TD WIDTH=312 HEIGHT=24>
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<TD WIDTH=234 HEIGHT=17>
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<P class="Body" style="margin: 0px">void MakeBottomChild(void)</P>
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</TD>
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</TR>
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<TR>
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<TD WIDTH=307 HEIGHT=24>
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<TD WIDTH=231 HEIGHT=17>
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<P class="Body" style="margin: 0px">void RequestDraw(const BRect &r)</P>
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</TD>
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<TD WIDTH=312 HEIGHT=24>
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<TD WIDTH=234 HEIGHT=17>
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<P class="Body" style="margin: 0px">Layer *FindLayer(int32 token)</P>
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</TD>
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</TR>
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<TR>
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<TD WIDTH=307 HEIGHT=42>
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<TD WIDTH=231 HEIGHT=32>
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<P class="Body" style="margin: 0px">Layer *GetChildAt(BPoint pt, bool recursive=false)</P>
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</TD>
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<TD WIDTH=312 HEIGHT=42>
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</TD>
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<TD WIDTH=234 HEIGHT=32>
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<P class="Body" style="margin: 0px">PortLink *GetLink(void)</P>
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</TD>
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</TR>
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</TABLE>
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<P class="Body" style="margin: 0px"><BR>
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@@ -377,6 +377,11 @@ if recursive is false:</P>
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<P class="Body" style="margin: 0px"> B) if the child is hidden, continue to the next iteration</P>
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<P class="Body" style="margin: 0px"> C) if the child's frame contains the point, return the child</P>
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<P class="Body" style="margin: 0px"> D) if none of the children contain the point, return this</P>
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<P class="Body" style="margin: 0px"><BR>
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<BR>
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<span class="OBOS-Function-Def">PortLink *GetLink(void)</span></P>
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<P class="Body" style="margin: 0px"><BR>
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Returns the layer's internal PortLink object so a message can be sent to the Layer's window.</P>
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<DIV class="layer" id="Layer 1">
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</DIV>
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</DIV>
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